r/DMAcademy•
pakap

Spicing up my introductory scenario

Need Advice: Encounters & Adventures

Hi all,

I'm looking for advice and/or critique regarding the introductory scenario of a campaign I'm planning (won't be playing it any time soon, it's for after our current campaign wraps up and I get a turn at DMing).

The campaign is centered around the small coastal village of Neuwald. It was founded by a guild of Gnomish artisans who were based in the capital city on the other side of the bay, but got tired of being targeted by racist humans. They made a deal with the Duke: he gets exclusive trade in exchange for non-interference. The PCs (three level-1 adventurers) get hired as security after the Sheriff gets hurt and can't run around anymore. The village is about half human fishermen with their families, half Gnomish artisans, and they mostly get along well.

For the first scenario, I'll have the tavernkeeper (a lovely lady called Martha Aber) ask the PCs for help with a small issue: someone's been stealing beer barrels from her shed. Human regulars are starting to grumble about how gnomes love beer, it's all getting a bit heated, something's got to be done. With a little investigating, however, PCs should discover that the thief is actually a halfling bandit, sneaking it at night from a camp in the nearby forest. They either track him, kidnap him or kill him and investigate the village's environs ; before they can find the camp, they meet elves from an Elven village not too distant from there, and learn that a young elf lady has disappeared and is likely held by the bandits for...predictable purposes.

Then, they explore the forest, find the camp, plan and execute the attack, save the girl* and come back to Neuwald covered in glory and bandit guts.

I'm pretty happy with what I've got so far, but I feel like it's still a bit thin. I could pad the forest part with some encounters, or even do a short hexcrawl, but I'm having trouble finding stuff that doesn't feel like filler. What do you all think?

^*The ^young ^elf ^is ^actually ^a ^budding ^Bard ^who ^scrambled ^the ^bandit ^chief's ^brain ^with ^a ^weirdly ^powerful ^Charm ^spell ^in ^self-defense; ^he ^hasn't ^hurt ^or ^abused ^her, ^but ^he's ^madly ^in ^love ^with ^her ^and ^brought ^her ^back ^to ^the ^camp, ^where ^she's ^basically ^biding ^her ^time ^until ^she ^can ^find ^a ^way ^to ^escape. ^No Women in Refrigerators ^there.

Posted Nov 14, 2023, 10:39 PM UTC

14
CaptainPick1e•

I think you could lean into the stolen alcohol a bit more. Perhaps the bandits are using it to create firebombs. Or perhaps they just wanted to drink themselves stupid, or sell it in a black market. Maybe their bandit boss wants it because he uses it to give himself fire breath attacks, and this is why his gang fears him.

Maybe the players can find the stash (because it seems like the girl is the real plot point) and decide what they want to do with it. Return it, sell it, whatever. Maybe they ask the bandits for a drink and end up joining them as they prepare to raid the town. Or maybe they return it all to the tavernkeep and she rewards them with free room and board while they stay in the town (it would probably need to be lots of alcohol for this to be worth it for her). Maybe she simply offers them a night's rest, a good meal, and shares her family recipe with them.

In my opinion little things like this can lead into much bigger plot points to get your players attached. Sounds fun, good luck with your campaign!

2
pakapOP•

The bandits definitely have a plot hook attached - the idea is to leave clues in their camp that point to them being in the pay of a noble who wants the "free village" experiment to fail, setting him up as a Big Bad, with possibly a civil war/rebellion arc in later stages.

And the idea with the girl is also to have the players interact with the elves to set up something for later - so far, the two villages haven't interacted much, but I plan on having the players mediate some sort of conflict between elves and gnome/humans. Possibly a gang of human and gnome teenagers fuck around and damage an Elvish sacred grove or something.

Good thinking on the alcohol part, interesting possibilities there! Thank you for the feedback.

Good thinking on the alcohol!

1
stevebreddit•

I think this is perfectly fine for a level 1 quest. As u/CaptainPick1e said, you could work to give these quests some more layers.

One thing you can try that I like is to just ask yourself "why" frequently. A halfling bandit is stealing the beer. Why? Try to give it reason deeper than "He wants beer." Maybe "Because he needs the money." Why? "Maybe he's actually a good guy, but he's underwater with gambling debts and desperate" Why? etc etc.

A few other thoughts:

  • How is a single halfling thief making off with barrels of beer? Like, physically, how is that working?
  • Be very careful with the reason the bandits took the girl. The "predictable purposes" you referred to can be triggering or upsetting to some players who would rather not deal with that sort of stuff in their fantasy games. That's not exclusively reserved for female characters, but if you have female characters at your table, perhaps a little more likely to be problematic. Might be safer to go with they kidnapped her for ransom instead of what I think you were implying.
1
pakapOP•

Good points there, thank you. To your first: I'm actually thinking that maybe the bandit isn't stealing the beer directly (as you said, not very credible logistically speaking) but rather threatening/blackmailing a villager to do it with him. But I do need to think more about the logistics.

To your second, I'm well aware that playing around the theme of sexual assault can be fraught. I'll discuss it with the players in session zero. I know them pretty well, and I'm not planning to have her actually be assaulted, but I'll be careful not to lean into that particular possibility (which I also find pretty cheap and lazy generally).

Thank you for your feedback!

1