After i finished Lords of the fallen, i started up Elden ring again. Dying in elden ring is more enjoyable then playing Lords of the fallen.

:bug: Bug Report

I understand that not everyone will agree, but i still wanted to write this. Lords of the fallen has so much wasted potential, so much it could and should have done but didnt.

During my time in lords of the fallen i really enjoyed Pieta's fight, it was a fun and challenging fight. But after that it was all downhill.
Bosses became weaker or unbalanced, dealing a lot of damage but having barely any health.
Most enemies are just buffed up copies from previous areas, rarely finding new enemies, unlike in elden ring for example.
Mini bosses turn into regular enemies resulting in a weaker then average mini boss, and an enemies with way to much health.
Certain enemies deal stupid amounts of damage leading to my game finishing character being oneshot from halfway across the map.
All NPC quests were broken in my playthrough.
All but 2 NPC vendors leave the skyrest to places unknown, or they straight up disappear due to a broken questline resulting in being unable to access any of the items they were selling or suppose to sell later.
Weapons are unbalanced. My setup deals insane damage to anything, while my friends setup is barely able to deal any damage.
NG+ scaling is just ridiculous, going from a playable game, to one where a thermonuclear device wouldnt even make a dent in the bosses healthbars.
Lag during autosaves that also happen in the middle of boss fights.
PVP is a 50/50 chance whether your up against someone far below your level, or one far above you. The winner being decided before the fight began.
Invasions being allowed while the player is already in the deathrealm.
Joining others for support putting you in areas you have yet to unlock, if it by some miracle works in the first place.
And to top it all, the endings. The endings are so pathetic. The endings are similar to a student quickly finishing the last few pages of a document just to get it out.

​

Devs, if your reading this, i will return to this game later. Maybe in a year or so. Please let it be a playable game, one that doesnt lag in the middle of boss fights and with reasonable pvp. A game where not every single questline breaks and where not all vendors leave the skyrest and die or dissapear at random points in the game.

Posted Nov 15, 2023, 1:17 PM UTC

130
Poseiydon•

I‘m not disagreeing with your points but It’s unfair to compare Elden Ring with Lords of The Fallen. I suggest to compare it with Lies of P instead, considering it was for both studios a complete new experience to develop a game in the soulslike genre

10
BrewerjuliusOP•

I had to double check this, but you are correct. I thought that Lords of the fallen 2014 and lords of the fallen 2023 were made my the same studio but they are apparently not.

For most gameplay and balancing id agree with you. But Lords of the fallen is also filled with bugs, like all the NPC quests being bugged, thats something that should have been fixed before release in my opinion. It doesnt need to be flawless but ALL of the quest being broken is stupid.

And vendors leaving skyrest is also something that they could have avoided by just thinking about the player experience.
Like: "Player goes for X build, so where can he find this ring?"
"So first, he goes across the map, to here, then one of the npc vendors leaves (without any warning), leaving a note to where he goes but he doesnt actually go there, then you go to one of the last game areas, then you can find him there and acquire this ring once you have been forced to have a whole build ready"

This logic is just really not fun to play. Also, the vendor in question is the Stomund. He has a key that is needed to open many doors leading to other areas, if his quest breaks and makes him disappears you just get locked out of all of those areas.

Something that also annoys the hell out of me is that in NG+ you get less and less vestiges. Which on its own is fair, interesting mechanic. But because the vendors scatter to all over the map, reaching any of them requires a stupid long journey sometimes just for a single item.

All little details that could have improved the overall gameplay, and that could have been found by like beta testers.

-2†
ElGatoGrandeX:ps: Platinum Trophy•

While I'm likely in the minority and disagree about Elden Ring (it's actually my least favourite Fromsoft game), you have to remember it took Fromsoft over 15 years and ER being their 7th Soulsborne title and it still has lots of flaws - even without all that practice.

This is this group's first game, it's the best Soulslike I've played and it rivals From's titles in my opinion.

I agree with some of your points but to call it not playable? Hard disagree.

10
thisdoorslides•

Dark souls 1 is better than lords of the fallen.

1
BrewerjuliusOP•

While I'm likely in the minority and disagree about Elden Ring (it's actually my least favourite Fromsoft game), you have to remember it took Fromsoft over 15 years and ER being their 7th Soulsborne title and it still has lots of flaws - even with all that practice.

Eldenring is my least favorite (so far) as well. Yet i still enjoy it much more then Lords of the fallen.

I agree with some of your points but to call it not playable? Hard disagree. You're also just flat out wrong about "all NPC quests being bugged", Kukajin was bugged in a recent patch but all others work fine.

Judging by your flair, im guessing your on Xbox. I should have probably mentioned im on PC. Either way, all quest were bugged for me.

As for playability, after being killed more then once in the middle of a bossfight due to a lagspike caused by an autosave i got pretty pissed off. And all the vendor NPCs and non vendor NPCs quests are broken, so i lost out of basically all of the quests and a shitload of items that i cant access cuz the vendor is just gone. That, combined with the lag issues, and the unbalance is making it hard to play. Its playable, but its often not enjoyable anymore.

​

To give them some credit, they did push out a LOT of patches that fixed a lot of issues before i reached them, including the lag issue about halfway through the game. Its still beyoned my why they chose to release a broken game only to rapid patch it later.

-1
LucatIel_of_M1rrah•

You realise 90% of the enemies, weapons, movesets etc etc are just 1 to 1 ported from Froms previous games right?

It's almost like Elden Ring took the better part of 10+ years to make as its drawing on assets from that far back.

3
BrewerjuliusOP•

I dont wanna outright say your wrong, but i dont belief you either since there is not a single asset i recognize in eldenring that comes from other games.

So, could you give me a few examples?

1
LucatIel_of_M1rrah•

The tree sentinel, the first boss of the game most players encounter is a reskin of Yorinobu from Sekiro.

All the basic soldiers are reskins of the soldiers from ds2.

The knights are reskins of the lothric knights from ds3.

The crabs are just the crabs from ds3, no changes made.

90% of the weapons are from the previous games unchanged.

The masked ranged dudes are reskins from the shrine of armana in ds2.

It goes on and on. It's honestly a shorter list of new things.

2
BrewerjuliusOP•

Well, it seems all the things you said seem to check out. I apoligise for not believing you.

1
NestorasMakhno•

I know one! I know one!

The dudes with the thieves' masks from ds3 are the dudes spammed in every dungeon in elden ring.

The obnoxious ones.

With the wildly swinging moveset.

2
Risky-Minx•

I’ll chime in to say these are fair points I generally agree with before the fanboys descend upon you to feed.

2†
BrewerjuliusOP•

I see you getting downvoted already, i just want to say i gave you my upvote. And anyone who is downvoting this is just petty.

3
Risky-Minx•

It’s all good. The downvotes feed my black soul. Salty tears will nourish me 😂🤗

-1†
Poseiydon•

I wish I had your mentality 😭💅🏼

1
Risky-Minx•

Aww…how about I give you some good gamer vibes 🤗

-1

Biggest issue for me: NG is too easy, the bosses have to less health. NG+ fixes this and the later bosses begin to shine.

2
BrewerjuliusOP•

Yea, bosses felt so squishy, but some of them had insane damage compared to their healthpool.

1
daviejambo•

Some of the bosses are a bit ropey. The hushed saint one and the ice axe guy with all the damm dogs (understand they have nerfed this now).

I've managed to do a couple of NPC's quests without looking anything up

Thought the ending(s) were fine , it's not like Elden Rings endings are that much better

No autosave lag on PC that I've noticed

NG+ scaling is indeed ridiclous ad weapon scaling is all over the place

Also no fire hammer !!

2
BrewerjuliusOP•

ice axe guy with all the damm dogs

My friend is considering quiting the game because of this. The stunlock those dogs can keep going is insane and unfair.

I've managed to do a couple of NPC's quests without looking anything up

Its not the looking up that i have an issue with. Altho im not a huge fan of quests being this vague, its not that bad either. The problem for me is that the quests keep breaking. I googled all requirments for all quests, and they just wouldnt work. Cant give them the items they need to progress, they wont move to new location, and then, after i just continue, a few of them should become bosses, yet they never do. One in particular, the prisoner, is still chilling in the boss arena even after finishing the game.

Thought the ending(s) were fine , it's not like Elden Rings endings are that much better

Eldenrings aint great either, but atleast they dont just kill my character and say: "good job, now the god you spent the whole game helping hates you, so die". And that was after a dissapointing bossfight. Like, giant demon king looming over the arena. How you fight him: kill a lot of minions. I was really hoping for an awesome fight against him, and i thought the minion fight was just a first line of defence kinda thing.

1
daviejambo•

In the first Dark Souls game it kills you if you link the flame to be fair .. I quite liked the last boss to be honest. Different from a giant monster and it was not frustrating or anything like that.

Re the ice boss - if you tell you freind to find the poison bomb thing. You can throw them and then just dodge everything. That what I done. Looking forward to that fight in NG+0 as I am 100 levels better off and I am going to get my sweet revenge

I quite like trying to work out what they are wanting me to do for the NPC quests. Not too many games like this , it's a throwback to the old point and click games in the 90s like monkey island. Don't mind if I fail the quests but if they are bugged then that is quite bad. Folk are trying to get all the achivements after all

2
BrewerjuliusOP•

In the first Dark Souls game it kills you if you link the flame to be fair .. I quite liked the last boss to be honest. Different from a giant monster and it was not frustrating or anything like that.

True but there your death serves a purpose, you give your life so the flame may burn for longer, keeping the age of light going.

Thats better then: "oki, evil is gone, now die". The lords of the fallen death serves no purpose, nothing is gained from it.

​

Re the ice boss - if you tell you freind to find the poison bomb thing. You can throw them and then just dodge everything. That what I done. Looking forward to that fight in NG+0 as I am 100 levels better off and I am going to get my sweet revenge

Ooh thats a good idea. I will tell him.
The way i managed it is using the eye that gives you 8 seconds of immunity after your first death. I somehow managed to kill all dogs in the first life/8 second immunity, after that, the boss was a piece of cake.

​

I quite like trying to work out what they are wanting me to do for the NPC quests. Not too many games like this , it's a throwback to the old point and click games in the 90s like monkey island. Don't mind if I fail the quests but if they are bugged then that is quite bad. Folk are trying to get all the achivements after all

The bugs piss me off, the rest i can work with even if it aint my favorite. But i do see why people like it, it adds a certain charm to the game.

1
Rexawl•

vendors SHOULD drop their full inventory if they disappear, that's just a baseline

it's just there are more then one moment where you don't even know that there are some npc in the game if you just went another route

2
BrewerjuliusOP•

They should make it accessible for the player. Doesnt necessary mean dropping it. Eldenring leaves bell bearings that can be given to another npc in order for the second npc to gain the full inventory of the first one.

Or the darksouls methode, just dont make all your vendors fucking dissapear.

2
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1
PsychologicalTune635:condemned: Condemned•

Mate you are literally comparing a studio's first game to something that has decades of experience and routine behind it, not to mention the budget for Elden Ring was so, so much more than that of LotF's. Of course its going to be worse, it was obviously never meant to be a competitor, and you are never going to enjoy it if you don't try to appreciate it for what it is, which is a studio's first attempt to get into a genre. Basically the equivalent of Fromsoftware's DeS or the original DS

1
Lopsided_Newt_5798•

AAA price for a B game?

2
BrewerjuliusOP•

Mate you are literally comparing a studio's first game to something that has decades of experience and routine behind it, not to mention the budget for Elden Ring was so, so much more than that of LotF's.

That still does not exuse all the bugs and glitches.

Of course its going to be worse, it was obviously never meant to be a competitor, and you are never going to enjoy it if you don't try to appreciate it for what it is, which is a studio's first attempt to get into a genre. Basically the equivalent of Fromsoftware's DeS or the original DS

In between all the autosave lagspikes in you mean? After slotlocking yourself because of a stupid limit on quest items? And after getting your +10 boss weapon changed to a +5? And after every single npc quest broke?

I dont care if it is their first or last attampt at a game genre, the game has far to many techincal issue to properly enjoy it.

1
PsychologicalTune635:condemned: Condemned•

That still does not exuse all the bugs and glitches.

Literally the reason they don't have that much time for QA is because they don't have that much money to pay testers

In between all the autosave lagspikes in you mean? After slotlocking yourself because of a stupid limit on quest items? And after getting your +10 boss weapon changed to a +5? And after every single npc quest broke?

All of these issues are present in fromsoftware's games as well, you're just spouting bs now. Boss weapons I agree was a stupid change but they admitted their mistake and came up with a more than adequate solution 2 days later

1
BrewerjuliusOP•

Literally the reason they don't have that much time for QA is because they don't have that much money to pay testers

What do you mean? Why pay them? Make the game an Beta or Alpha game and release it like that. That way people who dont care buy it and can test it for them, and those that prefer to wait dont get fucked by all the bugs.

All of these issues are present in fromsoftware's games as well, you're just spouting bs now. Boss weapons I agree was a stupid change but they admitted their mistake and came up with a more than adequate solution 2 days later

Most issues you say? Having a limited quest item inventory but unlimited quest item dropping is just a really stupid mistake that shouldnt even be in the game in the first place. Thats just basic games 101.

And every single quest being broken is just bad. They should have released in beta or fixed the game before release.

As for the boss weapons: I agree that they gave a good refund for the boss weapons they downgraded. Still, they should have done better balancing in the game before release. There are several points that require rebalancing.

​

And again, all these issues wouldnt be an issue if it was released as a beta game. Or for a lower price. I payed 70 euro for a unfinished game.

1
Sure-Comedian5226•

Sound like your need to git gud

1
BrewerjuliusOP•

I beat the whole game, and got the light ending. Its not the problem that the bosses are strong, its that they are weak. Bosses on average take 1 or 2 attampts, and the winning fight usually takes like 30 seconds.

If i buy a souls like game i want a challenge, something strong to fight and keep me busy for a while. Not this.

2