Bob (Batarian Slasher Adept build)
When I first unlocked the BatSlash, I used it once or twice and didn't really like it a whole lot for some reason. I figured I'd give him another go, and this time I like him quite a lot. He's got good casting, good gunplay, and is tanky for an adept, giving him a lot of flexibility in combat.
Warp: take detonate, expose and pierce. Pretty standard choices for Warp. The debuff factors really come into play with this build.
Cluster Grenades: take radius, damage combo and force/damage. Radius for larger areas of destruction, damage combo for 100% stronger BEs additional damage, and force/damage to push the force to over 2000N (with the Passive bonuses), which is the max stagger threshold on Platinum
Lash: take detonate. Most people leave this out because its not that great of a power. I left it in as a detonator on singular targets rather than wasting a grenade.
Passives: take damage/capacity, power damage and damage and ammo. The Harrier already does monstrous damage, and the power damage boosts are vital for pushing your CGs over the 2000N force threshold.
Fitness: take durability to bring him up to 1200/1200, which is easily Gold viable health
Weapons and gear: take the Harrier and Warfighter Package for more damage and grenades
With Warp's evolutions and Cluster Grenades getting a 100% bonus damage to BEs damage bonus, you'll be able to pull off some astonishingly powerful explosions, capable of destroying entire spawns, as well as several types of Bosses in one go (on Silver at least, not sure about Gold). Any wayward bad guys can get cleaned up with your Harrier.
Singular enemies get hit with a Warp for a debuff then hammered with bullets. On the chances they're still alive by the time you recharge, or if you see a target someone else has primed, hit them with Lash for a powerful BE. Even though you can't pull shielded targets, it'll still detonate them. Armour is the only thing it won't work on. It will also stagger shielded units like Marauders if you happen to use it instinctively.
Your Passives have given you a 20% spare ammo bonus, making trips to ammo boxes less required, but with only 4 grenades, you'll still be going there quite often.
Posted Feb 5, 2013, 8:07 AM UTC · edited