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Hero Discussion of this Day: Timbersaw, Shredder (8 February 2013)

Discussion

Rizzrack, the Timbersaw

This little guy has the ability to cause immense amounts of pure damage all throughout the game while successfully sustaining his HP. No hero is out of reach with Timber Chain and trees, or even close enemies can get a slice of death from Whirling Death. Both spells deal Pure Damage (which ignore magical resistance) while Whirling Death only does pure damage if it cuts down a tree in the process. And if those saws weren't enough, here's Chakram in your eye! While Rizzrack won't have the ability to attack, Chakram still slows and deals pure damage and the inability to attack won't even matter due to the fact most of his damage comes from his spells. Playing this cute little psychotic thing will cause you to hate trees just as much as he does; show this by using any spell, they all cut down those-those tree things, trees.

Lore

Rizzrack could still hear the screams in his mind. He worked, frantically turning wrenches, twisting screws, building and carving and forging. Sleep eluded him; he only built. Months had passed since he had shut himself in his uncle's workshop, and his deliverance was nearly complete. He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs. He woke with a choking start. For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes. The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls. But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit's arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end. The saw-suit was ready.

With his hand trembling he sparked the bladed machine to life. Terror drove him, terror of what awaited him and of what he would have to face to have any hope of calming his mind. As the saw-suit shuddered to life he knew he must face this fear, and he knew he wouldn't like it one bit.

==

Roles: Ganker, Nuker, Initiator, Durable

==

Strength: 22 + 2.1

Agility: 16 + 1.3

Intelligence: 21 + 1.8

==

Damage: 48-52

Armour: 0.24

Movement Speed: 290

Attack Range: 128 (Melee)

Missile Speed: N/A

Base Attack Time: 1.7

Sight Range: 1800 (Day) / 800 (Night)

Turn Rate: 0.5

==

Spells

==

Whirling Death

Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal Pure damage if a tree is cut down in the process.

LevelManacostCooldownCasting RangeAreaDurationEffects
1708N/A300N/ADeals 100 damage around Timbersaw and causes any enemy hero hit to have their primary stat reduced by 15%
2808N/A300N/ADeals 150 damage around Timbersaw and causes any enemy hero hit to have their primary stat reduced by 15%
3908N/A300N/ADeals 200 damage around Timbersaw and causes any enemy hero hit to have their primary stat reduced by 15%
41008N/A300N/ADeals 250 damage around Timbersaw and causes any enemy hero hit to have their primary stat reduced by 15%
  • Magical Damage (Pure damage if a tree is cut down in the process)

  • Stat reduction lasts for 7 seconds

In the case that Rizzrack gets surrounded by the vines and plants of nightmares, he has an immediate chainsaw defense.

==

Timber Chain

Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.

LevelManacostCooldownCasting RangeAreaDurationEffects
1606800225 (damage)/90 (tree detection/kill)N/ASends out a chain which, if it connects to a tree, moves Timbersaw to the tree and deals 100 pure damage to anyone caught in the path
27061000225 (damage)/90 (tree detection/kill)N/ASends out a chain which, if it connects to a tree, moves Timbersaw to the tree and deals 140 pure damage to anyone caught in the path
38061200225 (damage)/90 (tree detection/kill)N/ASends out a chain which, if it connects to a tree, moves Timbersaw to the tree and deals 180 pure damage to anyone caught in the path
49061400225 (damage)/90 (tree detection/kill)N/ASends out a chain which, if it connects to a tree, moves Timbersaw to the tree and deals 220 pure damage to anyone caught in the path
  • Pure Damage

  • Destroys the target tree once you arrive

  • Can be used to pull yourself across impassable terrain

  • Always casts to its maximum range in the targeted direction

You never know when you might need to escape from malevolent saplings.

==

Reactive Armor

Passive

Each time Timbersaw is attacked, he gains increased health regen and armor. Each stack lasts for 16 seconds.

LevelManacostCooldownCasting RangeAreaDurationEffects
1-----Each attack causes Timbersaw's armour and HP regen to increase by 1, can stack up to 4 times
2-----Each attack causes Timbersaw's armour and HP regen to increase by 1, can stack up to 8 times
3-----Each attack causes Timbersaw's armour and HP regen to increase by 1, can stack up to 12 times
4-----Each attack causes Timbersaw's armour and HP regen to increase by 1, can stack up to 16 times
  • Any source of damage will trigger this ability, including attacks from heroes, creeps and towers

The saw-suit is equipped to react to the slightest touch with fortified defenses.

==

Chakram

Ultimate

Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an area around it and slowing enemies. For each 5% of health missing, enemies caught in the saw blade move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. You lose the ability to attack and your mana gets drained while the blade is out.

LevelManacostCooldownCasting RangeAreaDurationEffects
1125 (20 per second while active)81200200N/ASends out a sawblade to the targetted location, dealing 100 damage to anyone it passes through or hits initially and when returning to Timbersaw. Also deals 50 damage per second to anyone in Chakram while it's active, slowing them aswell
2150 (25 per second while active)81200200N/ASends out a sawblade to the targetted location, dealing 150 damage to anyone it passes through or hits initially and when returning to Timbersaw. Also deals 75 damage per second to anyone in Chakram while it's active, slowing them aswell
3175 (30 per second while active)81200200N/ASends out a sawblade to the targetted location, dealing 180 damage to anyone it passes through or hits initially and when returning to Timbersaw. Also deals 100 damage per second to anyone in Chakram while it's active, slowing them aswell
  • Magical Damage

  • For each 5% of health missing, enemies caught in the saw blade move more slowly

  • Chakram returns to you if you go more than 2000 units away

  • Destroys trees

  • Passthrough damage may only be dealt to the same target once in each direction. In other words, a target can only take the initial 100 damage from rank 1 Chakram once, no matter how many times they enter or leave the AoE. However, the moment the return is activated, that target becomes valid for another instance of 100 damage if Chakram touches it

The ultimate in anti-flora weaponry.

==

Recent Changes from 6.77

  • None

Recent Changes from 6.76/6.76b/6.76c

  • None

Recent Changes from 6.75/6.75b

  • Strength growth reduced from 2.4 to 2.1

  • Chakram moves 20% slower

==

Findings (not-factual information as above):

I find Timbersaw to be one of the most damaging forces early game. When targeting your Timber Chain, it's best to click the tree where you want to go, this will cause Timber Chain to use its' maximum range all the time and won't leave you guessing when you'll land or if you'll hit the damage. Predict where enemies are going when you let go Chakram, also using it in the middle of a teamfight is a really good idea.

==

Kibblesowns has a discussion thread on Timbersaw

A COMPLETE GUIDE TO COMPETE FOR THE BADASS TITLE BY piratekingflcl

ThisGuyIsDendi lists the pros about Timber

This thread by transpartent talks about Timbersaw and Atos

lionguild states the reason of Reactive Armour early

==

If you guys want a specific hero to be discussed next, please feel free to post (or message as people have for Meepo, Lina, Krobelus, Sylla, Puck, Brood, Omni, Disruptor. Viper, Shadow Demon, Prophet, Rhasta, Rubick, Medusa, Necrolyte and Centaur).

Valve Artwork | Voice Responses | In-game Icon | Dota Cinema Video Overview | Dota2Wiki Hero Page

Posts are every 2 days except patch days, next post will be on the 10th.

Important Centaur tip of last thread by an_angry_Moose: "If the enemy team's spell dmg isn't a concern to you, and you've gotten a few ganks in lane, skip the hood for an early blink. There's a good chance you will end up snowballing into a quick HoT, and HoT/blink at an early stage on centaur is almost a game ender in pubs"

It's his life, "YOLO": Timbersaw Rampage

Look at him go

Posted Feb 8, 2013, 7:10 PM UTC · edited

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