Valve just released Steam Link VR which supports eye tracking

New Release

Can't tell what framework this is based on but wondering if mods can get dynamic foveated rendering working with it in Skyrim VR. Any thoughts

Posted Nov 30, 2023, 7:20 PM UTC

139

Yeah, just tested it and even though I'm VD guy Skyrim in steam link seems to look better when adjusted for resolution and sharpening. Reproduction is better most of the time except when I look down and move, then it starts to look like I'm on a low frame rate. Controller latency also feels better and I notice less or even zero stuttering in combat.

I would switch right now if I could, but I get kicked out to main menu every time I die and when I select any option there the game crashes.

5
psyEDk•

Can you share the settings you tweaked to get a good image?

Went on a quick hunt through their endless settings menu but all i found seems like it affected Steam Link flatscreen streaming, not VR.

In my setup VD still delivers far better experience. Vastly enhanced clarity, no forced foveated encode, and if Steam crashes the game in my headset keeps on working.

2

4090, 7800x3d

max bitrate, 225% resolution

taa on with command taa hf 0.666

DLAA with 0.33 sharpening

vrperfkit with cas sharpening instead of VD sharpening

Glamour reshade with tweaked >!but not finalized!< settings:

  • sharp_strength=3.200000
  • Sharpening=1.400000

and probably few other things that I change constantly

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psyEDk•

If i ran at 225% resolution my encode width would be 9,288px .. i can hear my 7900xtx dying already lol

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dr0negods•

As far as I can tell it’s just using whatever resolution you set in steamVR.

Personally found it to be highly lacking vs VD, for now at least. Putting the same res as VD godlike makes it run far worse. Hopefully they’ll continue to improve it, but might be a more fundamental problem as it’s based on the existing flatscreen steamlink system which is notoriously buggy. I’m getting lots of very noticeable stutters even when overlays aren’t showing any frame drops (which is the same with flatscreen steamlink.)

And to qualify: the eye tracking is just for encoding, not rendering, AFAIK

2
ltnew007•

Do you think it's better than Virtual Desktop?

1†
bubuthingOPQuest Pro•

It's not as sharp as VD but the color reproduction is beautiful. Still need to play around with it more. I haven't tested myself but many users are reporting better response times than VD.

3

It's not as sharp as VD

VD has additional sharpening which changes things. Fortunately we can counter that with cas sharpening from vrperfkit which had to be disabled because it didn't work with opencomposite which is no longer needed.

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avadreams•

Can you link to this? I'm seeing exactly opposite reports across VR subreddits.

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bubuthingOPQuest Pro•

https://discord.gg/87GaGCcB

Read through #random

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