Chernobyl Vaesen Hope Stat
I am looking into using this system for an educational RPG meant to be a metaphor for the trauma of Chernobyl for a class.
I have yet to run Vaesen so take this with a grain of salt. But I was hoping to have something similar to The One Rings Hope/CoC Sanity in which players who push on, get exposed to radiation, feel fear etc slowly lose Hope in a mechanical sense until they give up/can't go on. This would serve to assist in RPing of a character pushing themselves and ultimately lead to certain characters giving up/being unable to go on.
Does the current system handle this concept well or would I need to tweak some stuff?
Posted Dec 6, 2023, 8:51 PM UTC
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