r/factorio•
echonian

Space Exploration, Rampant, and Krastorio 2 Suggestions?

Question

Hello folks,

I'm re-configuring mods for a new run of the game after not playing in quite some time, and have mostly figured out what I want to do for mods.

However, I have noticed one particular problem - Rampant introduces new types of damage such as poison and none of the Krastorio 2 or Space Exploration suits or such offer protection against that sort of thing. That, and the suits and weapons and stuff definitely are imbalanced between each-other.

I'm wondering if anyone has suggestions for what I can do to make for an interesting game combat-wise while still using the other two mods. I could disable all of the types of biters that deal the types of damage that aren't covered by protections in the other mods, but that still leaves the Rampant Arsenal (also am using that) problem of things just being poorly balanced overall. I can't seem to find any alternative to Rampant that actually makes fighting Biters an interesting proposition, so I'm wondering if there's any way to balance it with these other mods or any solutions others have used.

Any suggestions would be appreciated. In the worst case I might simply have to disable Rampant and Rampant Arsenal, but I really would like to avoid that if there's some way to make it work otherwise.

Posted Dec 9, 2023, 1:40 PM UTC

25
ProffIboga•

There is rampant arsenal for armement but for protection no idea

1
echonianOP•

Yeah, I have used Rampant Arsenal before.

The issue I have is that Rampant Arsenal is wildly unbalanced compared to options from other mods, which is something I sorta want to avoid. I don't like when I feel like I need to use a "meta" option between my various mods and tools - I want better stuff to require higher tech and more resources, rather than just being straight up stronger.

I'm thinking maybe I should disable Rampant Arsenal and maybe the biters that do damage types not covered by defenses and such in my other mods, and make sure I don't let the tier go above about tier 5 or 6 (tier 8-10 in particular in Rampant are massively overpowered and probably about impossible without Rampant Arsenal).

Still, I'll see if any other suggestions are made.

1
ProffIboga•

Personaly, I never used rampant arsenal for my playthrough of SE + KS2 + rampant, I just suffer until laser artillerie from KS2

1
ProffIboga•

Oh and Hero turret is a must have if you don't use Arsenal rampant and keep classic defenses

1
Tall-Control2728•

I have tried going through till .8 on evolution scale after with SE rampant. It’s challenging and fun early but later its just a drag where you can just spam turrets but still will lose few few every couple of seconds. At some point your half the resources will go to defences. The thing is this okay, but the fact that Rampant allows biters to build bases right next to walls and outrange turrets is really irritating…. I have had to come down from orbit many times cause of this. Additionally at one point you wont be able to clear nests to expand as good weapons are locked far down the research tree.

So in my current run i am using armored biters and frost biter mods in deathworld SE with just big starting area for fun. Rampant is tooo unbalanced later with SE

1