Hadron blessed me with with this Sweet Eviscerator - Bloodletter?
I'm gonna keep the crit chance so I can change one of the Blessings, I really want Bloodletter (I've got T3 banked) but for which one? Bloodthirsty doesn't seem that great to me, and Rampage is hard to let go. On the other hand it feels bad to just dump a T4 blessing that I don't have yet.
Posted Dec 17, 2023, 5:05 PM UTC
Bloodletter is extremely underwhelming on the Eviscerator.
Rampage is a must-keep or upgrade, it is probably the best Evi perk. As for the Bloodthirsty, it is only good if you run crit-recharge only build with Chasticize the Wicked.
Is it? That's a shame. I would have thought that cleaving with revved lights and bleeding bosses eith revved heavies would be good.
That's the build I'm running with this thing so that sounds good, apparently this Evis doesn't get s first target bonus on revved lights so that makes it a little annoying to trigger
Yes, bloodletter is nerfed on the Evi, it’s not as strong as on the other Chainswords
I see, thanks I'll stick with Bloodthirsty then, maybe upgrade Rampage to T4.
I main Eviscerator (even before the new MkXV). Bloodletter is "bugged" on Eviscerator to only give 6 stacks of Bleed vs the 14 stacks every other chain weapon gets with it. Until it gets fixed (it's been acknowledged for ~1.5 months with no fix) it's not worth using IMO.
My preference currently for blessings is Shred + Rampage with the Crit build. Bloodthirsty can also work if you play it like a degenerate. One of the downsides of the XV is the slow light attacks, but Revving animation cancels the swing recovery, so in a horde you can light > rev (animation cancel the recovery) > light and it's pretty much guaranteed crits the entire time.
For perks I using Carapace + Unyielding. Any combination of Carapace/Flak/Unyielding/Maniac works fine, personally I like being able to handle carapace mobs and bosses/reapers/bulwarks so that's what I go for. Crit chance is ok at best since it works on everything but with the crit build you are already getting a lot of crit so 5% more doesn't mean much.
yeah, it used to be super good, was alot more apparent its usefulness in actual play. now it does seem very underwhelming.
before you could get alot of good breakpoints by just hitting something once and it run off and die