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Strange data usage from my android game, that to my knowledge should not consume any data

Hello! Im working on a little android game using Unity 2018.4 (this was the version I had installed on my computer). I can see that it actually uses mobile data, though to my knowledge it shouldn't. I wanted to play around with some concepts from cryptography so I downloaded the following libraries from NuGet:
https://www.nuget.org/packages/Pbkdf2
https://www.nuget.org/packages/Konscious.Security.Cryptography.Argon2
My question is how do I see exactly what is using this data? Is there a way to profile it? Is unity just using some data under the hood?

Posted Jan 10, 2024, 8:31 PM UTC

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