Why I don't like most new class mods
I've tried a bunch of new class mods, and while a few are excellent, I don't like most of them. I thought posting this here might give some feedback to mod developers.
I don't like most of them for the following reasons:
1: generally I like it when playing the class is somewhat straightforward and can be done with not too much thinking. That way, I can listen to a podcast on the background for example. The Ironclad and Silent are great at this, but some mod classes are more complex than I enjoy playing.
2: generally I like it when deckbuilding for an archetype is somewhat straightforward too. For example, building a poison or a body slam deck is mostly straightforward. Some classes aren't.
3: I like it when classes scale exponentially and you can get some pretty nutty decks, as with the base classes. For example, if you're the defect and you get +1 focus, that's good. If you get +2 orb slots, that's good. And getting +1 focus and +2 orb slots together gives more benefit than the sum of it parts. Or a poison deck can get pretty nutty. Meanwhile, many mod classes are a bit too fair and scale a bit too linearly for my liking.
Posted Jan 16, 2024, 3:20 PM UTC