Why I don't like most new class mods

I've tried a bunch of new class mods, and while a few are excellent, I don't like most of them. I thought posting this here might give some feedback to mod developers.

I don't like most of them for the following reasons:

1: generally I like it when playing the class is somewhat straightforward and can be done with not too much thinking. That way, I can listen to a podcast on the background for example. The Ironclad and Silent are great at this, but some mod classes are more complex than I enjoy playing.

2: generally I like it when deckbuilding for an archetype is somewhat straightforward too. For example, building a poison or a body slam deck is mostly straightforward. Some classes aren't.

3: I like it when classes scale exponentially and you can get some pretty nutty decks, as with the base classes. For example, if you're the defect and you get +1 focus, that's good. If you get +2 orb slots, that's good. And getting +1 focus and +2 orb slots together gives more benefit than the sum of it parts. Or a poison deck can get pretty nutty. Meanwhile, many mod classes are a bit too fair and scale a bit too linearly for my liking.

Posted Jan 16, 2024, 3:20 PM UTC

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