duramas•

First review I see says it doesn't work on the nexus 4. Can anyone confirm?

5
megagoosey•

I messed with it a bit and it seemed to work fine, got a refund on it though because of IAPs.

2
JasonKiddy•

I tend to agree with you on IAPs, but this game is perfectly playable without spending a thing.

1
AvocadoBot•

Yeah, IAPs are there for players who find the game too difficult.

0
JasonKiddy•

I sometimes pay for some IAPs if the game was free or cheap and I enjoy it. Even if I don't plan on using the IAPs or playing the game too often. Fair's fair and all that. But then I am strange :)

1
[deleted]•

[deleted]

1
poringo•

Works fine in my nexus 4.

1
JasonKiddy•

Not sure about Nexus 4, but works perfectly on the Nexus 7.

-1
jbellis•

I played the first level and got brutally crushed. It felt like it was trying to make me buy upgrades to make progress.

4
mutecowOP•

Set it on easy. Should be just the right amount of challenge. the upgrades you can buy isn't much better than the items you find, if you're getting crushed on X difficulty, not much would change.

3
[deleted]•

[deleted]

3
Luringens•

Seems like they are trying to get more players before releasing a port of Hunter 2, which is out on iOS.

2
mutecowOP•

frankly i don't thin they will release 2 on android, 1 doesn't seem to be doing that well. Too bad.

2†
tsaot•

Not compatible with my Galaxy S III. I guess that 3D texture issue that affects Splice and Avengers Initiative plagues this one as well.

2
SavageBeefsteakA Hurricane of Groin-Punching•

Step one: equip everyone with flamethrowers Step two: ??? Step three: profit!

1
mutecowOP•

If you liked games like xcom, jagged alliance or fallout tactics, you should definitely give this a try. IAPs exists, but are entirely unnecessarily. You get 5 different missions a day to play and can replay them as many times as you want. Mission length tends to be pretty long would at least take 30 mins (most likely 45 mins) to complete.

Its pretty popular on ios, no idea why its so overlooked on google play. works great on my note 2. Controls are amazing and gamplay pretty deep in terms of strategy depth.

http://www.youtube.com/watch?v=IlY_Ums1CAs (not my vid)

Edit: set it to easy at first, its not an easy game.

-1†
DislexsickMOD•

Just to confirm: This is a non-free game, with IAPs AND ADs?

Reading the reviews it seems that is the case. Personally, I'll pass; I realize devs need to eat, (and I realize you're not the dev) but FFS stick to one revenue stream, don't nickle and dime customers.

13
EmperorMoose•

I don't think haven't seen any ads. I also wasn't aware it had IAPs before it was pointed out. It is an amazing game, I own it for iOS and bought it again on Android.

1
mutecowOP•

except "one revenue stream" method doesn't work, simple as that. The marketplace has gotten to the point that you can rarely price games to the lv where it becomes financially feasible. Price it at its "true" price and demand drops by insane amounts.

Anyways, the ads are optional, you can choose to click to view an ad for some bonus items in the mission selection screen (its not like ads will pop up in game) and the currency purchase iap is entirely unnecessarily.

Frankly? i find your whole sentiment about IAPs to be bullshit. IAPs, so long as they arent made to be essential to gameplay, basically subsidizes your game purchase. Whats the problem with that? Optional stuff are not required. Choosing not to get them doesn't penalize you. Other people like iaps. Why shouldn't the develoeprs implement features that adds to the utility of others, but doesn't penalize you? Its an overall gain that has no cons.

-7†
Dislexsick•

There are multiple problems to address here, to put a giant dagger through the heart of one: If you are a developer and think you can live off sales of a single game, with the exception of a select few (Rovio, Kariosoft, etc) you are going to have a bad time.

Giving bonus items for ad-views encourages the dev to make the game artificially harder to encourage that. "But they haven't done that!" would be the typical response, in which case getting the items is useless as it's make it too easy.

IAPs and ADs for bonuses DO penalize you, I'd rather pay full price for the game and not have to wonder "Would it be this frustrating if I had paid for <x>?" or if it's that much of a big deal why not have the IAPs and Ads subsidize the price down to free?

This is EA level behavior from this dev, while you may be fine with it, great, you are totally free to be; personally I'm going to take a stand and vote with my wallet, instead of seeing any money from me that dev now gets to see none.

11
mutecowOP•

If you are a developer and think you can live off sales of a single game, with the exception of a select few (Rovio, Kariosoft, etc) you are going to have a bad time.

Its not about "living off" X, Its about rate of return for a given amount of work done. At current price levels, getting a decent rate of return based entirely on single purchase is nearly impossible.

Giving bonus items for ad-views encourages the dev to make the game artificially harder to encourage that. "But they haven't done that!" would be the typical response, in which case getting the items is useless as it's make it too easy.

Thats the whole point: to make it easy. People who pay for in game money wants it to be easy, or they don't want to go through certain parts of the game. Saying "its useless" is stupid. Its USELESS TO YOU, not to others. Thats why its optional. you don't seem to be getting this core concept.

Games are optimized for the masses. The hypothetical "average" player. Real players are not average, some are less inclined to certain activities (i.e some people hate leveling up from 1-60). IAPs, implemented well, allows those players to customize their own game experiences by paying. Its like buying store bought pants, then bringing them to a talior and having them adjusted for more money to suit your specific needs.

I'd rather pay full price for the game and not have to wonder "Would it be this frustrating if I had paid for <x>?" or if it's that much of a big deal why not have the IAPs and Ads subsidize the price down to free?

Yes, you would. but what exactly makes your opinion the golden standard? Other people like the iap system, why shouldn't they get their way?

This is EA level behavior from this dev

And what exactly is wrong with EA? EA has never made a paid game that requires IAP for the full experience, neither have they made a game that require IAP for the ful experience paid.

In the first case, you aren't penalized for iaps existence. a feature that adds to other people's enjoyment does nothing to hurt you. Need for speed comes to mind. the iap unlocks are clearly an extra.

In the second case, what you get you get for free. If you don't choose to get the iaps, then fine, don't. you still benefit from having to play the game for free in a limited. Real racing 3 etc.

You don't have a god given right to get the chance to buy every game you want for X price. Just like how people who actually prefer iap based systems don't get the chance to purchase everything they want through the payment system they like.

4†
duramas•

It's hard to fight the anti IAP circle jerk, people think they can get an awesome, high quality game from a small developer for a one time cost of a buck.

Personally I think this game might make more money if it was free to play in the first place.

1
jesusice•

I was sold when the description mentioned Shining Force.

1
Ex0dUs101Xperia Z•

I guess its overlooked due to compatibility :(

Xperia Z This item is not compatible with your device.

1