Possibly smallest Rain-stopper

Briefing

Setup

  • topleft: Rainmaker can accept dis-charges to make rain stop
  • topright: Raintank collects extractable water
  • left: Wooden Pipe + Autarchic Gate set on pulsate when items in inventory
  • right: Wooden Pate + Iron Autarchic Gate > Void Pipe. When water in tank pulsate and emit redstone signal
  • bottomleft: Chest (any inventory should work)
  • bottomright: Ejector with Dis-Charges in them.

Explanation

  • Rain
  • Watertank collects water
  • IronAutarchic Gate emits redstone and pulsates
  • Water is getting drained into voidpipe
  • Redstone Signal activates Ejector
  • Ejector ejects one single item into chest
  • Item is in inventory
  • autoarchic gate on the left side pulsates
  • Rainmater is getting charge from the bottom
  • Rain stops.

Benefit using this method is, that you don't need a pulse limiter and pulse extender to ensure that only one charge will reach the rainmaker.

Posted Mar 24, 2013, 9:50 PM UTC

44
mackpack•

Inspired by your design

It's not autmatic, but it gives everyone (or just the people I restrict it to) on the server toggledownfall, without anyone being OP.

Here's the code for the turtle.

3
badhardOP•

haha nice, its bound to the chat. Very neat idea. I play SSP so I generally want to stop it always when I am around :)

1
Ndgc•

so... why not a deployer? I suppose you could make it even smaller that way, down to 2x3x1, simply by putting an upward facing deployed in the place of your wooden transport pipe.

If the Has Work conditional worked properly i could reduce this down to a 2x2x1, but apparently, it doesn't.

EDIT : So, the deployer doesn't work any more (It used to), nor do turtles and the Has work conditonal doesn't replace the old redstone signal function, no matter what the wiki seems to imply. well crap. Basically, i'm wrong.

1
badhardOP•

Deployer doesn't work anymore since long. You have to do via BC pipes or by hand. Rainmaker is a really picky block.

1