Pops, Colonisation and Slavery - EUV
Honestly really excited for Pops for how they can enrich a part of the game I find both central and really interesting, colonisation.
Colonies will need pops to form, those have to come from somewhere. This in and of itself makes colonising the globe something harder than throwing ducats at it. Pops leaving your lands will depop your empire making the decision to mass colonise wasteland less appealing and hopefully will lead to more strategic colonies.
What pops are most likely to migrate are the pops which are not supported by your society meaning your colonies are likely to have different religious and cultural makeups to their motherland especially if the empire is culturally diverse. This can create points of tension between colonies and their overlords. I’m thinking Catholic Flemish Colonies to a Protestant Netherlands.
Slavery as icky as it is might be a necessity to get your colonies running in their early stages and might require diplomatic outreach to African powers so that colonisers need to cast a broader net diplomatically to support their empires. It also would shift slaves from a good to a pop. Large slave populations might lead to unrest and revolts making them a double edged sword for over reliant colonisers.
Natives being assimilated or conquered instead of purged may have it’s own appeal as well despite the troubles they may bring.
And all this is just surface level stuff based on so little information. The potential of disease mechanics if the Black Plague start date is real also will likely radically shake up this section of the game. Allowing for large native nations which later get decimated through contact with the Europeans, Malaria to hold back European conquest of Africa and more.
What consequences do you all see coming from this change?
Posted Mar 14, 2024, 9:50 AM UTC