Sequel mechanics
I just finished my umpteenth playthrough and something hit me.
When Jin and Shimura are walking in Omi Village after the defeat of Khotun, Shimura mentions that Jin may find it difficult to control his followers because they disobeyed their leaders to follow The Ghost.
Do you think we might be seeing some mechanics that measures trust or have resource management to keep our followers happy?? Cause I don’t like that at all. It’ll feel like GTA IV when every 3 seconds Romin would call you to play darts or drink or whatever. That kind of stuff pulls me out of the game faster than anything.
Posted Apr 13, 2024, 1:00 PM UTC
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