Outlines for an Idea
So, I was thinking earlier that PVE is extremely boring. It pretty much boils down to "Ctrl+click enemy. Hit F1. Wait." But I had my first taste of some true PVP the other day and it was extremely hectic. It felt like I didn't have enough hands to do all the things I knew I should be doing, it was actually exciting, even though I lost horribly each time.
So I was thinking about ways to make PVE more interesting and thought "Well why not introduce some PVP elements?" I think every mission should implement an array of Stasis Webifier, Warp Scrambler/Disruptor, Energy Neutralizing, and (intelligent) E-war useage. And why shouldn't they? They're trying to kill you after all.
Anyone else agree that sub Lv5 missions need a serious difficulty improvement?
Posted Apr 13, 2013, 9:34 PM UTC