Torril, the tortured one
Hi guys, I am quemarg and I am not very good at balancing the little nuances like mana and exact cooldown, so this is a raw form, nothing prefect, bear that in mind, please. My champion concepts as whole may also not be the best as I get an idea and write it in 20-30 mins during a school lesson :P.
So, I had this idea of a champion that would be the first double-personality champion in LoL. Basically, it is a prisoner (can be lore connected with Thresh), that is tortured by a wicked spirit that mind-tortures him.
He would be a support i think, applying mostly stress and fear to opponents (know the feeling when Nocturne ults and you don't know who when and how? Yes, that's it.)
I haven't thought that much about him yet, so I've got no mana costs and only very approxiamate numbers.
Passive: Eternal torment
After Torill dies, you grant a full-map vision for 5/6/7/8 seconds. After that, Torill is disallowed to die at the spirits will to suffer even more. This causes invulnerable Torill walk around randomly, invulnerable but also unable to take any actions(like fear), but providing a small amount of vision.
If Torril is out of mana, he can cast abilities for health. The health cost is however 2.5x the mana cost.
Q: Haunt (med-high cd)
Haunts target champion, stunning Torril for up to 4 seconds and releasing the spirit, dealing 2/2.75/3.5/4.25/5%(+1 per 150 AP) of their maximum HP each second to the target. This is broken by any kind of non-DoT damage. If it isn't broken, Torril is loses half the damage in mana.
note; this does not reveal Torril from a brush, and can be broken by walking out of range. W still can be casted and is the only way to break the spell.
W:Exorcism (semi-small cd)
The spirit is banished from the body, staying in place for up to 6 seconds. If an enemy comes near, the spirit explodes, dealing 70/120/170/220/280(+0.45 AP) damage and slowing enemies nearby for 60/65/70/75/80% for 1 second. If a target is under effect of Q or R, it ends the effect immediately and Exorcism is cast from the position of the target.
E: Spirit chains(high cd)
Sends out a slow-moving skillshot (nida spear), with a medium range (lissandra Q?), stunning the first target hit for 1.3s and dealing 60/115/150/185/220(+0.65AP). If it hits an enemy, the spell can be recast again and stunning the target for 0.8 second, however dealing 25% increased damage. If hits and is recast again, it stuns for 0.3 sec and deals 50% increased damage. Each recast costs the same amount of mana.
R: Let the spirit loose
*Torril dies. If reactivated, The spirit seeks a new body, becoming stealthed (is only revealed by towers at 60% of their vision range, NOT oracles nor pinks), following target champion for up to 10 seconds. When reactivated again or at the end of the duration, the spirit possesses the target, getting control of him for 1/1.5/2 seconds. All the CDs are refreshed, but the possessed target is treated as an ally (cannot be attacked by allies, but yes by an enemy). After the possession ends, all CDs of the target are put on the CDs they were before Torril took control. Torril then revives at the position the champion ended when the possession ended with the HP he had when he died. *
Leave a constructive criticism please, thanks :)
No... no.... MORE SUFFERING!
Links to my other creations:
Kamehl, the embodient of Pestilence- A top AP bruiser, having some interesting mechanics; http://www.reddit.com/r/LoLChampConcepts/comments/1dqlm4/kamehl_the_embodient_of_pestilence/
Posted Apr 13, 2013, 10:09 PM UTC · edited