r/gamedev•
antiquechrono

Why has no one ever reused the Metroid Prime design?

I was playing through Metroid Prime the other day which got me thinking. It's one of the top rated games of all time and yet as far as I can tell no one has ever tried to reuse the concept. It really created a new sub-genre of FPS with the exploration and adventure elements. I find it really bizarre that in an industry that is rife with copying/iteration/evolution of game design that no one else has ever tried to make a similar game.

The closest games I can think of are the original Bioshock and the Arkham games. They really aren't the same thing though. Any Ideas why developers have left the Metroid Prime formula alone? Have any of you played with this idea in the past?

Posted Apr 13, 2013, 11:31 PM UTC

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