The current state of grinding: the balance of pvp.
First let me address the imbalance in pvp in vanilla minecraft. The issue is that there are really only 3 types of people possible in minecraft, and the interactions of the three ultimately stack against builders.
The first type is the oldest people of the server. That, regardless of map age, always have access to some sort of wealth, they are the rich. The rich have connections with others in the server and the knowledge to acquire anything they need, often from other rich players. Within the class of the rich you have most of the server's politics, fighting, and large builders. The rich can be greifers or helpers but as in all greifing the greifer has the advantage over the defenders or builders.
The second class is the naked greifers. The term "naked" is being used as "anyone not in full protection" because if you aren't in full prot, you might as well be naked. These people are the true enemies of the server; they alone can take down cities with little more than a flint and a stone pick. The issue is no matter how much time you invest in gearing up you can't kill them if you are offline.
The third class is almost negligible between the clash of the rich and the scourge of the naked greifers. But they are vital. The builders and farmers of the server keep cities alive, making them the lifeblood of the server. The problem is they come and go so fast because, why would they stay? They join; they get killed by half the naked greifers and ever rich person that sees them until they happen to spawn at a city. Then, after building some nice houses with the city, everything they own is flattened, and they leave, because why bother staying against impossible odds.
With the basics addressed, it’s time to point out ways to fix it.
Accepting that grinders have been disabled for performance reasons and thus cannot be active, the ways to fix the balance of pvp wouldn't be to make gear harder to get, it would be to make it easier to get. Because there would be a smaller difference between those that can invest 2 hours a day and those who can invest 20. At this rate (grinders disabled) the way people would get geared would be to combine books which anyone with 2 cows can do (EDIT: passive mobs no longer give good exp). This has to be one of the best improvements possible because the naked greifers don't have time to farm but even a noob could do in a day or two. This allows cities to have grinders that citizens could access without fear of them being permanently destroyed (spawners can be broken, but cows can always be re bred) --------
New paragraph because the other one was irrelevant due to the change.
There is no efficient way to get enchants anymore meaning that only the most hard-core players will have gear making even dedicated builders have no better defence than naked greifers and making rich even richer (comparatively)
latter half of arguments no longer relevant due to change
This is now a post complaining about the exp nerf.
Removing the ability to grind exp form grinders was a fair argument for improving performance but it crippled the ability of any new players to get gear, this was skillfully remedied by increasing all mob exp drops this allowed even easier grinding, which is what we ultimately need. Because if anyone can get geared it would make the dedicated pvpers not unstoppable and it would make naked greifers a thing of the past. But since now there is no way of grinding there is/will be a larger disparity between the hard-core and the rest of the server. C’mon guys enable spawners or give us some way to afk grind.
Tl;dr read bold & I want cow grinders back.
Also please post opinions I "value" them.
Posted Apr 14, 2013, 12:27 AM UTC · edited