GammeX's UHC Rules & Gametypes
Rules
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- Never swear at OPs
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- Don't complain about bullshit deaths or lag
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- Don't ask when's the match gonna start? It's on the reddit page
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- Don't spam
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- You must exit the game upon death if you keep logging back into the game you will be banned
- IP: 74.100.47.27
Game Changes
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Emeralds are no longer useless they now restore 5 hearts, give you haste 3, and give you strength 1 and speed 2 for 5 minutes to give you time to get out of the cave and kill some players
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Lapis isn't as good it only gives you 1 heart and 1 minute of haste 3
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I will occasionally give everyone permahunger till someone's killed to encourage pvp and crank it up to level 2 and so on every 10 minutes.
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There are more mobs capable with the More Mobs plugin
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I almost always tp everyone to 0,0 at the start and give everyone 5 minute invisibility to prevent people from following each other I don't do scattering because it almost if not always crashes the server from lag
Gametypes
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Vanilla: Your standard UHC
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Monster House: Monster spawns are doubled and the More Mobs plugin is enabled. [Currently doesn't work]
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Juggernaut: Upon second night, I, the juggernaut, will spawn with full iron, permanent resistance 1, slowness 2, and is arrow proof and will hunt people and kill them. Once the juggernaut is killed the game will flow like standard UHC
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Teams: People will start out on teams of a specific size (still trying to fix my teamspeak server)
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Custom Map: The map will be a customarily made map by someone else
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World War: Matches consisting of 50 players on a extremely large map usually above 10000 X 10000. DEFINITELY WON'T HAPPEN till I get a server host.
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Go to Hell: You have 3 days (may be different depending on the amount of people) till everyone's banished to the nether once in the nether pvp will be disabled for 5 minutes after 5 minutes pvp will be enabled. Once we're down to 2 players they're sent to the upper void to fight to the death.
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Devil Watches: I, the devil goes around the map to players giving them deals ex. betray your teammate for a diamond sword. Or ex2. Power 2 bow for 6 hearts. The Devil can never lie but they can avoid mentioning things like durability.
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Higher Enchanting Levels: The enchantment table at spawn has bookcases meaning you can get up to level 30 enchantments
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UHC RPG: When you get experience you can level up one of your 5 abilities with /pxp level: Melee, Archery, Defence, Mining, or Experience. Once you level archery or melee to 150, you unlock special skills right click with your sword/bow to choose a skill. The Enchanting Table still spawns at the center.
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Famine: After 10 minutes of no deaths everyone will get permanent hunger 1 till someone is killed. If no one's killed by nightfall, everyone will get permahunger level 2 and it keeps going up every day.
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Afterlife: After dying you get a "second chance" but at the cost of permenant weakness 1 after dying again you can't revive.
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Werewolf: Every night, the Werewolf will spawn with full leather armor, a wood sword with unbreaking 3, strength 1, and speed 1. If the werewolf doesn't die by the end of the night, he will return the next night with full health. When the werewolf is killed, the game flows like regular UHC.
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Blood Moon [Waiting for plugin to be updated]: Each night there's a 25% chance for a blood moon to spawn
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A blood moon does the following:
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Skeletons shoot faster.
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Skeletons shoot fire arrows (that start fires).
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Zombies spawn with weapons and armor.
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Mobs can break blocks when focused on a player.
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Hostile mobs have more health.
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Small chance of your sword taking massive damage with each strike.
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Creepers have much more powerful explosions (that cause fire).
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Any hostile mob killed has a small chance of coming back as a zombie (or other mob).
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More mobs will spawn.
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Mobs will drop more XP when killed.
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Mobs will drop more items when killed
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Mobs will target players from further away
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Mobs will move faster
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Skylands [Originally by Kiwisauce]: You play on a sky map, start off with 16 ender pearls, and you don't take ender pearl damage.
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Fast Start: Many of the drops are changed on mobs and ores
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Ores drop ingots
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Animals drop cooked meat
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Wood drops 4 planks NOT WORKING
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Skeletons always drop bows
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Gravel always drops flint
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Mobs overall drop more loot
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Chameleon: Everyone has disguise privileges the whole point of it is to mess with people's mind unaware that you are being tricked. Think about it, that piggy over there could secretly be DIABOLICAL
Posted Apr 15, 2013, 1:41 AM UTC · edited