Naafiri's Future Rework

Discussion

Hi there, pack mates.

This is my take on Naafiri’s rework and in my opinion. How to improve her gameplay.

So, as usual. I'm just here proposing some ideas to make our favorite doggo more fun, more assassin focused (I think) and yeah... more OP... cause why not.

So Let's Begin…

First, Her passive. Naafiri will still spawn her doggies... However, she will also apply the bleeding with every spell (kinda like brand), making your dogs to pursue the target and healing you on the damage you and your doggos do on the bleeding target  as long as the mark IS on the target, making their damage and healing more consistent but highly depending on how many dogs are available to help with this.  This means that with no doggos. You will still heal but only on the damage you do by yourself.

 

Q  -  The Q will still be the same, with the same animation windup, However, you will not stay still while casting it, You will be able to reposition with your movement. (Like Taric's stun).

 

W   -  This ability is gorgeous. However, doesn't seem fair to be the only assassin which’s only reliable gap closer is able to be blocked by everyone, even by accident. Once Naafiri starts running she will became untargetable or just unstoppable (meaning that she won't be stopped, but she will  still be able to receive damage, and therefore… get killed) while she reaches her target. If the target is an enemy champion, Naafiri will do a minuscule push on the enemy to provide some utility in her kit, since this will help to interrupt some abilities. If Naafiri kills the target and the target is a champion, the ability will reset or refresh some of it’s cooldown.

This change also will help her to feel more consistent on how a doggo chases his prey, since the dog won't stop the pursue until he catches it.

 

E   -  No change, except for the ability to continue to apply the bleeding; however, the landing animation windup will no longer locks on Naafiri for a moment (kinda like her original Q) stopping you for an immediate response other than just move.

 

R - This is where it gets interesting... You R will still be the same. However, Your doggies will not be there physically anymore. Your doggos will transform into bloodily shadows, that will guard you from nearby enemies, biting them as they try to get you and healing you slightly in the process. However, these doggos will stop this task and focus the target YOU focus, appearing like bloody mauling shadows that bites the target with every attack or ability. Healing you a little amount each bite, and since ulted dogs can’t be killed, if the target is bleeding, the healing will be more consistent during a fight.

This will help to really sell the fantasy of the hound of not a hundred, but a thousand bites. While providing the healing factor of a Darkin

In my opinion, this rework gives you a little more to choose on what to do, and how or when to fight, without changing her too much. Since without ult, your doggos will protect you by physically blocking any ability, but also allow you to immediately trade this protection when you Press R, your doggos became bloody shadows and you go on full feral mode while being healed slightly, but constantly with your doggos, which also sell the fantasy of she, being a Darkin.

Of course, everything expose here,  shoud have the numbers adjusted. So the constant proc of the bleeding don't become too oppresive. And ulted the doggos wont be targeted or die as your ult ends or you die.

It is too much? Overloaded? Unbalanced? Broken? Am I an Idiot? (yeah probably)...

But who cares. I love her, and this is jut a rework fantasy of mine xD

Posted Jun 26, 2024, 2:53 AM UTC

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