The cathedral level
Like...there's difficulty in a game and then there's tedious difficulty in a game, and this level definitely is more of the latter. It's basically just this super mindless gauntlet of timing as you run across planks of wood that are way too easy to fall off of while dodging these annoying muck-thrower harlots that have an annoying level of reach with their pitches.
Then there's this electricified bolder that rolls down a hill that you think is a 'I need to get this timing correct down to a razor-thin margin' thing but in all actuality is just a matter of standing off to the right behind these planks of wood that you think are just level sprites.
It's all just moronically tedious, not-fun-difficulty, and then you're greeted with another mindlessly difficult mini-boss before you're able to be like 'well f*ck that shit, thank god for this checkpoint.*
z
Posted Jul 21, 2024, 11:38 PM UTC