Hero Discussion of the Day: Black Arachnia, the Broodmother (14th May 2013)
As requested, Broodmother. (Pretty busy atm, so no comment about her in competitive play etc.)
And a quick question: On Tuesday and Wednesday, I am not at home at 18:00 UTC (where I usually post this), so I can post it at either 16:00 UTC or 19:00+ UTC. What do you prefer? Vote here.
Black Arachnia, the Broodmother
Black Arachnia the Broodmother is a melee agility hero who is a notably powerful pusher. Her trademark spiderlings, as both an asset and a liability, define her play style. While a possible additional source of income, experience and lane pushes, spiderlings can easily feed opponents when not handled with deft micro and great awareness. Broodmother's abilities allow her to summon those spiderlings to do her bidding, to conceal herself and her spiderlings in an area, and to slow and kill heroes with relative ease if caught off guard, all while staying as elusive as possible with her webs and passives. She spends most of the early game pressuring a lane with little concern, due to her spiderlings and her invisibility/added HP regeneration, but she can also transition into a difficult to kill melee carry, which can dive in on and rapidly kill lone enemies with the right items later on.
Lore
For centuries, Black Arachnia the Broodmother lurked in the dark lava tubes beneath the smoldering caldera of Mount Pyrotheos, raising millions of spiderlings in safety before sending them to find prey in the wide world above. In a later age, the Vizier of Greed, Ptholopthales, erected his lodestone ziggurat on the slopes of the dead volcano, knowing that any looters who sought his magnetic wealth must survive the spider-haunted passages. After millennia of maternal peace, Black Arachnia found herself beset by a steady trickle of furfeet and cutpurses, bold knights and noble youths--all of them delicious, certainly, and yet tending to create a less than nurturing environment for her innocent offspring. Tiring of the intrusions, she paid a visit to Ptholopthales; and when he proved unwilling to discuss a compromise, she wrapped the Vizier in silk and set him aside to be the centerpiece of a special birthday feast. Unfortunately, the absence of the Magnetic Ziggurat's master merely emboldened a new generation of intruders. When one of her newborns was trodden underfoot by a clumsy adventurer, she reached the end of her silken rope. Broodmother headed for the surface, declaring her intent to rid the world of each and every possible invader, down to the last Hero if necessary, until she could ensure her nursery might once more be a safe and wholesome environment for her precious spiderspawn.
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##Roles: Pusher, Carry, Escape
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Strength: 17 + 2.5
Agility: 18 + 2.2
Intelligence: 18 + 2
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Damage: 44-50
Armour: 2.52
Movement Speed: 295
Attack Range: Melee (128)
Missile Speed: Instant
Base Attack Time: 1.7
Sight Range: 1800 (Day) / 800 (Night)
Turn Rate: 0.5
==
Spells
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Spawn Spiderlings
Broodmother injects her young into an enemy unit, dealing damage. The spiderlings will hatch if the target is killed while under this influence.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 120 | 10 | 700 | - | 2 | Deals 75 damage and spawns 1 Spiderling |
| 2 | 120 | 10 | 700 | - | 2 | Deals 150 damage and spawns 2 Spiderlings |
| 3 | 120 | 10 | 700 | - | 2 | Deals 225 damage and spawns 3 Spiderlings |
| 4 | 120 | 10 | 700 | - | 2 | Deals 300 damage and spawns 3 Spiderlings |
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Damage type: Magical
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Units from which the Spiderlings spawn leave no corpse on death.
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If the target is killed within 2 seconds of being hit by this skill, the Spiderlings will spawn.
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Units killed by Spiderlings will then give birth to Spiderites, smaller and less powerful versions of the Spiderlings.
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Will work on allied creeps and units when denying.
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Spiderlings slow enemies hit by 15% and apply a DoT that deals 4 damage per second; this lasts 2 seconds on heroes and 6 seconds on creeps.
Black Arachnia continues to raise her young, even amidst the field of combat. The brood quickly learns how to support their mother.
==
Spin Web
Throws out a web that renders Broodmother invisible in its vicinity, while also boosting regeneration, and granting a passive movement speed increase.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 50 | 30 | 600 | 650 | - | Spawns a Web that grants 2 bonus Health Regeneration and 20% incrased movement speed |
| 2 | 50 | 30 | 600 | 650 | - | Spawns a Web that grants 4 bonus Health Regeneration and 25% incrased movement speed |
| 3 | 50 | 30 | 600 | 650 | - | Spawns a Web that grants 6 bonus Health Regeneration and 30% incrased movement speed |
| 4 | 50 | 30 | 600 | 650 | - | Spawns a Web that grants 8 bonus Health Regeneration and 35% incrased movement speed |
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Has a fade time of 2 seconds.
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Also affects Spiderlings and Spiderites.
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Destroys trees in the AoE when placed, but they will grow back after the corresponding time (even if the web is still there).
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The web has a sight range of 150/150.
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The web does not prevent neutral creeps from spawning.
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If more webs are spawned than allowed, the oldest one will disappear.
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Webs are marked by icons on the minimap.
Weaving a bed of silken fibers, Arachnia's web both protects her and her offspring, as well as giving advancing opponents a sense of foreboding.
==
Incapacitating Bite
Passive
Broodmother's venom cripples enemy units, causing her attacks to slow, as well as giving the affected unit a chance to miss its attacks.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | - | - | - | - | 2 | Slows attacked enemies by 10% and them a 10% chance to miss their attacks |
| 2 | - | - | - | - | 2 | Slows attacked enemies by 10% and them a 10% chance to miss their attacks |
| 3 | - | - | - | - | 2 | Slows attacked enemies by 10% and them a 10% chance to miss their attacks |
| 4 | - | - | - | - | 2 | Slows attacked enemies by 10% and them a 10% chance to miss their attacks |
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The affected enemies' miss chance stacks with evasion and terrain dodge chance.
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In (Warcraft III) DotA, this ability is blocked by Linken's Sphere. The change appears to be intended.
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Does not affect magic immune units.
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A few early levels in this skill will allow for an easy first blood to squishy heroes.
Paralytic toxins come from Black Arachnia's fangs, causing a slow and painful death to those who intrude on her webs.
==
Insatiable Hunger
Ultimate
A violent lust for vital fluids increases Broodmother's attack damage and gives her a vampiric attack.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 100 | 45 | - | - | 14 | Gives Broodmother 60 bonus Damage and 40% Lifesteal |
| 2 | 100 | 45 | - | - | 14 | Gives Broodmother 80 bonus Damage and 60% Lifesteal |
| 3 | 100 | 45 | - | - | 14 | Gives Broodmother 100 bonus Damage and 80% Lifesteal |
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Fully stacks with all items providing lifesteal (both Unique Attack Modifiers and auras).
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Can only be removed by Purge (from Diffusal Blade, Stone Gaze, Demonic Purge, Unstable Current, or the Satyr Trickster).
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Although the lifesteal given is a huge amount, don't be fooled by it; Broodmother will still remain a frail hero, and is only able to take down her enemies if combined with magic immunity, or when attacking single heroes.
While most of her prey is wrapped in silken cocoons and saved for her young, the Broodmother herself has a taste for wandering heroes.
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Changes up to now (6.77c)
None
Recent changes from 6.75
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Spawn Spider's Spiderite bounty increased from 11-13 to 16-21.
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Incapacitating Bite no longer gives 2/4/6/8 bonus damage.
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Incapacitating Bite miss rate increased from 10/15/20/25 to 10/20/30/40.
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If you guys want a specific hero to be discussed, please feel free to post.
Though bear in mind that it won't be the immediate next discussion since I already got some requests I will go through. Namely, these are Nature's Prophet, Kunkka, Treant Protector and Bloodseeker.
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Posted May 14, 2013, 4:02 PM UTC