If Autocannon is perfectly balanced, how about we will bring other weapons up to that balance?
https://helldivers.wiki.gg/images/e/ef/Autocannon_Stratagem_Icon.png
https://helldivers.wiki.gg/images/3/3c/Anti-Materiel_Rifle_Stratagem_Icon.png
https://helldivers.wiki.gg/images/3/35/Railgun_Stratagem_Icon.png
Since Autocannon require both weapon and backpack slots, it is logical to assume that support weapons that does not use backpack slot should have somewhat comparable efficiency with ammo backpack. I consider that major underperforming weapons here is AMR and Railgun. Primarily because ressuply pack gives you only half of the ammunition, and that is ridiculous. Both weapons far from being as powerful as Autocannon to justify that. There is also a question of AMR not having a aiming circle in third person, unlike any other weapon. There is still issue with Railgun underpwerforming, but I do not have good ideas how to fix that. Oh, and Railgun having 10 demolition force (unable to open container door) is just icing on a cake.
This game need balancing, and I consider Autocannon good gauge for that. Same should be made for primary weapons. Find a weapon that you consider balanced and try to compare it with others. If it doing less in some niche, it should be better in some other. If it is bad in most areas, it should be exeptional in some niche way.
Posted Jul 26, 2024, 5:09 PM UTC