r/FromLight•
aommi27

Developer Update 7/29/2024

Developers

Greetings Fans, Well-wishers, Lurkers and Interested Parties

Had a message posted asking us for some updates as we haven't posted anywhere. We appreciate you keeping us honest, even at this early stage in the community!

We will follow up with a version of this post on our website, but this is where you reached out so this is where we will post initially.

Okay, so where are we with FromLight, our studio, and pushing this project through development?

For the game itself, we have recently made the switch to Unreal Engine 5.4. This gives us a number of critical advantages over prior engine versions. Included in this is networked physics which will have a dramatic effect on our combat systems. Also, we gain some significant performance increases (which as we are develop a high quality VR game, is critical).

We are continuing to refine our procedural tools which will allow us to create bespoke content faster. We are testing this tools on the newest iteration of our social zone, the Town of Dolenn, which has undergone significant changes in order to better facilitate player movement through the social zone as well as provide more "wow" factor for a player's initial introduction to the game world.

We've done design work to sketch out and refine the initial demo levels that will define our early access pilot of the game, as well as refined the current built ravine level using the new tools. On this front, we've also done the initial steps to scope out the tutorial level which will introduce players to the game and its mechanics.

With our transition to 5.4, we've had to migrate away from the physics constraints that typically underpin VR hands, but have no fear. The actual solution we are moving to is more efficient, will have better results, and networks better than the previous one.

For the studio, we are looking into options to revamp both our studio and game branding, redo the website to better display across all platforms, and better enable our communication to you. We also want to looking to ways to link some selected lore documents through the website to provide an insight into the game world of Tir Eriad.

With this in mind, once complete, we will be in a better position to solicit funding opportunities in order to push from our current production status into a full game production with live service support post launch. No estimate on that timing yet, but we definitely appreciate your patience as we diligently work towards this end.

Feel free to ask questions below!

Posted Jul 29, 2024, 11:18 PM UTC

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