New Gunner Weapon Idea
Hi guys, had an idea for a new Gunner primary. Basically the plasma cannon from warhammer 40k, thought it might have been a good fit for DRG. Don't downvote me into oblivion pls :(
HPC-40
"We found this one in the hands of a very large, heavily armored warrior. It has enormous destructive potential, but a very primitive targeting system. Also, it is powered by large hydrogen fuel cells, instead of the standard-issue batteries from R&D. We've fixed it up and issued it to you to field test"
Base Stats
Direct Damage: 120 | Area Damage: 30
Mag Size: 48 | Reserve Ammo: 528
Charge up time: 3 seconds | Enemy Penetrations when fully charged: 2
Increased area damage when overloaded: +60 | Overload explode self damage: 80
Decrease in movement speed while charging: -35% | Fear chance: 20%
Stun chance: 5%
Unique Stuff
Charging shots - Think m1k, but all shots have to be charged. The upside is, the shots tend to disintigrate most things they hit and deal hefty AoE dmg to surrounding targets. You move slightly slower while charging though.
Overload - Similar to the special bolts of scouts crossbow (you know, you press a button to switch to spec. bolts), you can switch to firing overloaded plasma blasts. Overload shots have a pretty high increase in area damage, but consume 6 ammo instead of the usual 1. The problem is, every overcharged shot fired builds up heat (25%/shot). When heat builds up fully, the gun dumps its heat...onto you, dealing damage to yourself. But, firing normal shots prevents heat from building up, and heat will decrease on its own (12.5% loss/sec)
Hitscan - Unlike the breach cutter and DRAK, all shots (except those from the PMG overclock, but more on that later) are hitscan.
Upgrades
Like all DRG weapons, the HPC-40 has 5 upgrade tiers.
| Tier | Upgrade Name | Effect |
|---|---|---|
| 1 | Charged Plasma | +20 direct damage |
| 1 | Boosted Capacitator | +144 reserve ammo |
| 1 | Heat Sinks | +6.25% cooldown rate |
| 2 | Piercing Plasma | +2 blowthrough rounds when gun is charged |
| 2 | Quick Charger | -0.75s charge time |
| 2 | Volatile Plasma | +10 Area damage |
| 3 | Ionized Plasma | 30% electrocute chance |
| 3 | Reinforced Gun Housing | -40% overload explode damage |
| 4 | Light Weight Coils | +10% movement speed while gun is charging regained |
| 4 | Rupturing Magnetic Field | +3 area damage & 10% electrocute chance |
| 5 | Terrifying Plasma | Fear chance +20% |
| 5 | Heavy Plasma | Stun chance +15% |
| 5 | Superheated Plasma | 50% of direct damage converted to heat (like white phosphorus shells on scouts boomstick) |
Overclocks
No good DRG weapon is complete without Overclocks, and the HPC has 6.
Clean
Larger Fuel Cells
"R&D managed to fit more hydrogen in a lighter fuel cell, meaning you can get more shots out of the same amount and even carry some more!"
-
Mag size increased by 6
-
Reserve ammo increased by 24
Balanced
Bouncy Plasma
"We took the bouncy plasma module for the DRAK-25, and upscaled it to fit this gun, though we had to sacrifice some of your damage potential."
- Bouncy Plasma
-
You lose 15 direct damage
-
You lose 8 area damage
Violent Overload
"Careful tuning of the weapon's plasma emitter has led to a marked increase in firepower when overloaded, at the cost of the gun exploding even more violently than before"
- Area damage when the gun is overloaded increased by 60
- The overload explosion does 100% more damage.
Modified Machine Spirit
"We updated the fire control 'software' of this gun, so it can now charge faster. All that extra tech leaves less room for fuel cells, though"
- Charge speed is reduced by 0.45s
- Mag size is reduced by 12
Unstable
Blaster Faraday Generator (yes its the BFG 9000 now)
"Heavily ionized plasma now coats all hostiles with a potent static field. "
-
Damaging lightning trails behind the projectile, spreading the electrocuted effect to all in range.
-
Area Damage increased by 41
-
Your Direct Damage is lowered by 50
-
144 Reserve ammo
Plasma Machine Gun
"We tweaked the gun to fire small plasma projectiles nonstop, but we had to sacrifice the damage potential of each shot. At last, the energy based Lead Storm!"
-
Your mag size is doubled
-
Your reserve ammo is increased by 30%
-
Your Direct Damage is lowered by 90%
-
No splash damage
-
Projectiles are no longer hitscan
If this idea isn't too bad, can you put what build you would use for this gun?
Posted Jul 29, 2024, 11:20 PM UTC · locked