How to transition from episodic to long-running
I want to transition my campaign from episodic (currently a monster-of-the-week-esque campaign, with the PCs being a part of an adventurers guild) to a more coherent, single-story-driven game. How can I do this in a way that is narratively satisfying and that makes sense?
Posted Aug 6, 2024, 7:24 AM UTC
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