Any way to stop weapons from firing over a certain range
I'm trying to design an AI dive bomber that will get rather close before launching a missile and retreating. While trying to set it up, I've found that it will fire long before it's supposed to
I know I can use an ACB to get it to fire once in range, but is there any way to prevent it from firing until it reaches close range?
Posted Aug 11, 2024, 6:31 PM UTC
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