Hero Discussion of the Day: Zharvakko, the Witch Doctor (22nd May 2013)
As requested, Witch Doctor.
And a quick question: On Tuesday and Wednesday, I am not at home at 18:00 UTC (where I usually post this), so I can post it at either 16:00 UTC or 19:00+ UTC. What do you prefer? VOTE HERE.
Vol'jin Zharvakko, the Witch Doctor
Zharvakko the Witch Doctor is a ranged intelligence Hero who can take on the role of a support or a ganker. A master of voodoo curses and healing arts, he possesses several positioning-dependant crowd control/damage spells as well as a heal that scales well into the late game. Maledict is one of the most powerful damaging spells in the game, and is fittingly enough quite hard to hit properly - but when applied at the right time, Malediction can curse someone to suffer a slow, humiliating death as they limp back towards safety. He also really enjoys overedited dubstep videos.
Lore
A wiry silhouette hitches forward—uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned over several lifetimes in the island highlands of Prefectura, now wielded with precision accuracy against his enemies. Witch Doctor is your best friend, or your worst enemy--healing allies and laying waste to all who oppose him.
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##Roles: Support, Disabler
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Strength: 16 + 1.8
Agility: 13 + 1.4
Intelligence: 24 + 2.9
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Damage: 51-61
Armour: 0.82
Movement Speed: 305
Attack Range: 600
Missile Speed: 1200
Base Attack Time: 1.7
Sight Range: 1800 (Day) / 800 (Night)
Turn Rate: 0.4
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Spells
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Paralyzing Cask
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 110 | 20 | 700 | 575^[?] | 1 (heroes) / 5 (creeps) | Bounces up to 2 times. Every hit deals 75 damage (50 to heroes) and stuns |
| 2 | 120 | 18 | 700 | 575^[?] | 1 (heroes) / 5 (creeps) | Bounces up to 4 times. Every hit deals 100 damage (50 to heroes) and stuns |
| 3 | 130 | 16 | 700 | 575^[?] | 1 (heroes) / 5 (creeps) | Bounces up to 6 times. Every hit deals 125 damage (50 to heroes) and stuns |
| 4 | 140 | 14 | 700 | 575^[?] | 1 (heroes) / 5 (creeps) | Bounces up to 8 times. Every hit deals 150 damage (50 to heroes) and stuns |
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Damage type: Magical
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Targets can be hit multiple times, as long as another unit is struck in between the bounces.
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Will not bounce to invisible enemies.
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Can hit the main target up to 2/3/4/5 times, making the max damage done is 100/150/200/250 (150/300/500/750 to creeps).
The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy.
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Voodoo Restoration
Toggle
Witch Doctor focuses his magic to heal nearby allied units.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 8 per second | - | - | 350 | - | Heals himself and nearby allied units for 16 health per second |
| 2 | 14 per second | - | - | 350 | - | Heals himself and nearby allied units for 24 health per second |
| 3 | 20 per second | - | - | 350 | - | Heals himself and nearby allied units for 32 health per second |
| 4 | 26 per second | - | - | 350 | - | Heals himself and nearby allied units for 40 health per second |
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Heal is applied in 0.33 second intervals.
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Being silenced with this skill enabled will prevent you from toggling it, which can result in a lot of accidentally consumed mana.
Zharvakko's hocus pocus is not limited only hexxing his opponents and is quite adept at curing ailments.
==
Maledict
Curses all enemy Heroes in an area, causing them to take damage every 4 seconds, adding bonus damage for every 100 HP lost since the curse began.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 120 | 35 | 450 | 150 | 12 | Puts a debuff onto each enemy hero in the area, causing them to take 20 damage every 4 seconds and additional 16 damage for each 100 health lost since the beginning |
| 2 | 120 | 35 | 450 | 150 | 12 | Puts a debuff onto each enemy hero in the area, causing them to take 40 damage every 4 seconds and additional 24 damage for each 100 health lost since the beginning |
| 3 | 120 | 35 | 450 | 150 | 12 | Puts a debuff onto each enemy hero in the area, causing them to take 60 damage every 4 seconds and additional 32 damage for each 100 health lost since the beginning |
| 4 | 120 | 35 | 450 | 150 | 12 | Puts a debuff onto each enemy hero in the area, causing them to take 80 damage every 4 seconds and additional 40 damage for each 100 health lost since the beginning |
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Damage is based on the difference between the HP values currently and when Maledict was cast, which means you can use burst heal such as Magic Wand charges to heal up and reduce damage from the next ticks.
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Maledict debuff cannot be purged nor can units be denied while under its effect.
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Likewise, becoming magic immune while under the effect of Maledict will block the DoT and 'tick' damage (since it is magic) but will in no way remove the effect, meaning it is still entirely possible to die if your immunity wears off before Maledict does.
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The DoT from Maledict alone deals a total of 60/120/180/240 damage.
Certain voodoo magics can make an enemy regret engaging the Witch Doctor.
==
Death Ward
Ultimate
CHANNELED - Summons a deadly ward to attack enemy heroes. The Death Ward has attack range of 700, and attacks every .25 seconds. Level 3 Death Ward has a bouncing attack.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 200 | 80 | 300 | 700 | 8 | Deals 60 damage per ward attack. 90 with Aghanim's Scepter |
| 2 | 200 | 80 | 350 | 700 | 8 | Deals 90 damage per ward attack. With Aghanim's scepter, deals 120 damage and bounces once |
| 3 | 200 | 80 | 400 | 700 | 8 | Deals 120 damage per ward attack and bounces once. With Aghanim's Scepter, deals 150 damage and bounces 4 times |
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Damage type: Physical
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The Death Ward is invulnerable, and can only be destroyed if its duration expires or if Witch Doctor is interrupted.
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The Death Ward can be controlled and made to attack a specific target.
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The Death Ward has a 700 attack range and attacks every 0.25 seconds.
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Bounces have a maximum range of 650.
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The Death Ward channel can be maintained while invisible through the use of Shadow Blade.
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Can deal up to 1920/2880/3840 (2880/3840/4800) damage per target over its duration.
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Since Death Ward deals physical damage, it will not be able to target or bounce to Ethereal enemies but does full damage to magic immune ones.
Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it.
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Recent changes from 6.76
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Death Ward
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Aghanim's upgrade changed from 3 target split attack to 5 target bounce.
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Multi attack bounce AoE increased from 550 to 650.
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Cooldown decreased from 90 to 80.
Recent changes from 6.75
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Maledict bonus damage per 100 lost HP rescaled from 10/20/30/40 to 16/24/32/40.
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Death Ward attack cooldown decreased from 0.3 to 0.25.
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If you guys want a specific hero to be discussed, please feel free to post.
Though bear in mind that it won't be the immediate next discussion since I already got some requests I will go through. (List here)
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Posted May 22, 2013, 6:37 PM UTC