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Regimardyl

Hero Discussion of the Day: Nortrom, the Silencer (25th May 2013)

Discussion

As requested via PM, Silencer.

And a quick question: On Tuesday and Wednesday, I am not at home at 18:00 UTC (where I usually post this), so I can post it at either 16:00 UTC or 19:00+ UTC. What do you prefer? VOTE HERE.

I'm still experimenting a bit with formatting, hope it doesn't look too bad ;-)



 

###Nortrom, the Silencer


You shall not cast!

Nortrom the Silencer is a ranged Intelligence hero who can be played as a Support, Carry or Initiator. He is one of the minority of Intelligence heroes who truly benefits from Intelligence items and is effective against Heroes who rely mostly on spells, as he can silence them while stealing their Intelligence and adding it to his own. He is a notorious anti-caster hero who can disrupt the magical abilities of his enemies and cripple spellcasters throughout the game. Curse of the Silent causes enemies to lose health and mana until the end of the duration or until the enemy casts a spell. Last Word places a curse on Nortrom's target that damages and silences for a long duration if the target casts a spell. If the target does not cast a spell before the curse's duration ends they will be damaged, silenced, and disarmed. Glaives of Wisdom is a Unique Attack Modifier that deals a percentage of Nortrom's intelligence as pure damage. Glaives of Wisdom also includes a passive component that permanently steals the intelligence of enemy heroes that die near Nortrom. Nortrom's ultimate, Global Silence, silences all enemy units on the map for a few seconds. A well-timed Global Silence can be used to save yourself or an ally, initiate a teamfight, or ruin the enemy's initiation.

 

####Lore

Part of the seventh and final generation of a carefully designed pedigree, Nortrom was bred by the ancient order of the Aeol Drias to be the greatest magic user the world had ever seen. He was the prophesied one, the culmination of two-hundred years of careful pairings, a war-mage who would bring glory to the order, and destruction to their sworn enemies, The Knights of the Fold. Raised with other young mages in a hidden cantonment among the hills of the Hazhadal barrens, the order's preceptors waited for Nortrom’s abilities to manifest. While the other students honed their talents with fire, or ice, or incantatory spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn’t found his magic. In disgust, the preceptors berated him, while the children laughed. “You are no mage,” the head of the order declared. Still, Nortrom did not slink away. He entered the day of testing and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nortrom silenced the young mages one by one and defeated them in single combat, until he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy.

 

####Roles:

Support, Carry, Initiator

 

####Attributes / Stats

Strength: 17 + 2.2

Agility: 16 + 2.1

Intelligence: 27 + 2.5

Damage: 43-57

Armour: 1.24

Movement Speed: 300

Attack Range: 600

Missile Speed: 1000

Base Attack Time: 1.7

Sight Range: 1800 (Day) / 800 (Night)

Turn Rate: 0.6

 

###Spells


####Curse of the Silent

Curses the target area, causing enemy units to take damage and lose mana until they cast a spell.

LevelManacostCooldownCasting RangeAreaDurationEffects
175208003506Affected enemies lose 8 mana per second and are dealt 20 damage until they cast a spell or the debuff ends
295188003506Affected enemies lose 16 mana per second and are dealt 35 damage until they cast a spell or the debuff ends
3115168003506Affected enemies lose 24 mana per second and are dealt 50 damage until they cast a spell or the debuff ends
4125148003506Affected enemies lose 32 mana per second and are dealt 65 damage until they cast a spell or the debuff ends
  • Damage type: Magical

  • Curse of the Silent will be removed when the target dies or begins the effect of a spell.

  • Deals damage and mana loss every second while active.

  • Can be purged.

  • If the buff lasts for its full duration, it deals a total of 120/210/300/390 damage and removes 48/96/144/192 mana.

Nortrom's lack of incantations is less of a problem for him than it is for his adversaries.

 

####Glaives of Wisdom

Auto-Cast

Silencer enchants his glaives with his wisdom, dealing additional damage based on his Intelligence. If an enemy hero dies while in range of Glaives of Wisdom, Silencer will permanently steal 2 Intelligence from that hero.

LevelManacostCooldownCasting RangeAreaDurationEffects
115-600--Silencer's autoattacks deal additional damage equal to 30% of his Intelligence. Additionally, Silencer permanently steals 2 Intelligence of enemy heroes dying within 900 units around him
215-600--Silencer's autoattacks deal additional damage equal to 45% of his Intelligence. Additionally, Silencer permanently steals 2 Intelligence of enemy heroes dying within 900 units around him
315-600--Silencer's autoattacks deal additional damage equal to 60% of his Intelligence. Additionally, Silencer permanently steals 2 Intelligence of enemy heroes dying within 900 units around him
415-600--Silencer's autoattacks deal additional damage equal to 75% of his Intelligence. Additionally, Silencer permanently steals 2 Intelligence of enemy heroes dying within 900 units around him
  • Damage type: Pure

  • Glaives of Wisdom's intelligence steal is not retroactive, meaning any kills made before you level Glaives of Wisdom at least once will not count.

Although lacking in traditional incantations, Nortrom's pedigree of the Aeol Drias gives him uncanny wisdom, which he applies to physical combat.

 

####Last Word

Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell causes the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.

LevelManacostCooldownCasting RangeAreaDurationEffects
111536900-5 (Debuff) / 3 (Silence/Disarm)The target is dealt 150 damage upon casting a spell or the debuff ending. If the debuff ends before casting a spell, the target also gets silenced and disarmed
211528900-5 (Debuff) / 4 (Silence/Disarm)The target is dealt 200 damage upon casting a spell or the debuff ending. If the debuff ends before casting a spell, the target also gets silenced and disarmed
311520900-5 (Debuff) / 5 (Silence/Disarm)The target is dealt 250 damage upon casting a spell or the debuff ending. If the debuff ends before casting a spell, the target also gets silenced and disarmed
411512900-5 (Debuff) / 6 (Silence/Disarm)The target is dealt 300 damage upon casting a spell or the debuff ending. If the debuff ends before casting a spell, the target also gets silenced and disarmed
  • Damage type: Magical

  • You have basic vision over the Last Word target while the initial debuff is on it.

  • Last Word does not trigger on item use.

  • Channeling skills will activate this even if they are canceled.

  • The silence happens at the end of the spell casting and will not interrupt channeling spells.

Nortrom ensures that spells uttered by his opponents will be their last.

 

####Global Silence

Ultimate

Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.

LevelManacostCooldownCasting RangeAreaDurationEffects
1250140--4Silences all enemies on the map, including summoned units and creeps
2350140--5Silences all enemies on the map, including summoned units and creeps
3450140--6Silences all enemies on the map, including summoned units and creeps
  • This ability works on invisible units.

  • Silence works on magic immune units.

  • Like all silences, it will not prevent use of items, including Town Portal Scroll.

  • If affected unit becomes magic immune the debuff is removed.

  • Can be purged.

With a shock to the ground, all magic and sound pauses, and Nortrom fulfills his prophecy.

 

###Recent changes


####6.76c

  • Last Word manacost increased from 100 to 115.

####6.76

  • Base Intelligence increased by 6.

  • Base Damage reduced by 6.

  • Curse of the Silent

  • Duration rescaled from 5/6/7/8 to 6.

  • HP drain rescaled from 20/30/40/50 to 20/35/50/65.

  • Mana drain rescaled from 10/15/20/25 to 8/16/24/32.

  • Int steal moved from Last Word back to Glaives of Wisdom.

  • Now steals Intelligence from outside of the AoE if Silencer gets the kill.

  • AoE increased from 850 to the standard 900 range.

  • Last Word replaced with new active skill:
    Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell casuses the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.
    Debuff Duration: 5
    Damage: 150/200/250/300
    Silence/Disarm Duration: 3/4/5/6
    Cast Range: 900
    Cooldown: 36/28/20/12
    Manacost: 100
    Note: You have basic vision over the last word target while the initial buff is on them.

  • Global Silence

  • Cooldown decreased from 160 to 140.

  • Duration increased from 3/4.5/6 to 4/5/6.

####6.75

  • Strength growth increased from 1.7 to 2.2.

  • Last Word now always steals 2 intelligence if an enemy hero dies in its AoE.

  • Global Silence duration increased from 3/4/5 to 3/4.5/6.

 

###Fluff


If you guys want a specific hero to be discussed, please feel free to post or PM me.

Though bear in mind that it won't be the immediate next discussion since I already got some requests I will go through. (List here)

Official Valve Keyart (together with Spirit Breaker; also was before the color change, so don't confuse him with Dragon Knight!) | Voice Responses | In-game Icon | Dota Cinema Video Overview (Outdated version!) | Dota2Wiki Hero Page | PlayDotA (WC3 DotA) Hero Page

Posted May 25, 2013, 6:09 PM UTC · edited

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