Need a writer for my quest mod project.
So with my semesters' finals winding down I want to take to modding again and I've made some cool strides in learning how to do some things. I finally figured how to succesfully export my very simple 3d model into the game. I'm learning how to photoshop new textures. Also expanding my knowledge of geck coding by looking thru the nexus forum posts and can make simple quests sure enough.
But with all my ideas I can't really decide what to do for my mod project. The only ideas I've got would require skills way beyond my current state. So what I need is a mod writer to give me a direction for a quest mod project that would allow me to flex my mod making muscles.
Requirements of the project:
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I can only do the most basic 3d modeling and texturing from tutorials so whatever quest project anyone here suggests it will have to mostly if not entirely use the default assets that came with the game. But I can use modders resources and stuff just can't really make stuff on my own at the moment.
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This project should be small scale so I'm not looking to do big outta my league stuff.
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Whoever's gonna be my mod writer does not need any mod skills at all. This project is mostly about me testing and exercising my own skills and to face and overcome new challenges but if you've got mod making experience that would also be great.
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Please be specific about your quest. Like if you have an idea don't just say "quest where you kill some guy." be a bit more specific like who the guy is. "Killing this fiend leader whoose been raiding caravans. He is holed up in an abandoned factory that's located..." Stuff like that.
So if anyone's got ideas either pm me or post here but also in your message talk about your quest. The characters, the location, please be specific.
Edit: This is for New Vegas.
Posted May 25, 2013, 10:12 PM UTC · edited
What is your basic item that you're adding in? I'd suggest making your quest based off of the item.
(This is a rifle. You get it by helping the creator who gives you the schematics, or by killing the previous owner, etc)
Well here's my 3d model success I was referring to: http://imgur.com/467tJjD,IRWYRRr,LpQx878
It is supposed to be a green crystal skull. The skull model is not original I just used the skull from the skeleton model already in the game. All I did was deleted all the other polygons except the skull. I then applied a custom texture that I whipped up from the internet and my weak photoshop skills. I also used a program called CrazyBump to generate the normal map texture (basically a texture loaded into the model that tells the game or something how shiny the object is and how light refracts). This particular work of mine is not a big deal as in it's not something that's really worth bragging but that's just about the extent of my 3d skills and texturing skills at the moment. So maybe I could do some basic 3d tweaks of existing objects but I'm still trying to figure out how to get totally custom 3d models into the game. What I lack in talent I make up for in free time now that summer is close so I've got a lot of time to learn.
So about your rifle (or whatever custom thingy you want in the mod) my skills atm is just doing retextures or basic remodels of existing objects in the game. But my skill with the GECK scripting and such are much better so don't worry about that part. Hope my reply shows the limits of my current skills and inspires you to write a quest for me to make.
PS: That crystal skull thingy was part of a project I sorta started like 2 weeks ago. I had this idea about these radioactive cultists worshiping some radiated crystal skull and it mutates them weird. But the idea is just too grand for my current skills I feel. And that's my problem. I got many ideas about quest mods and such but none of them are reasonable goals atm. I hope you can give me a solid direction for a kind of mod to make. Thanks in advanced.
Hey man, I was hit by a car yesterday and I'm probably going to have a few days off work recovering. I'd be interested in doing something like this with you, I've got a few ideas that I've been mulling over. Hit me up on steam pariah675.
That is genius, actually, and I'm loving the look of that skull. I wasn't asking for a rifle, just giving an example (I modded morrowind almost a decade ago and oblivion almost 5 years ago - it always seemed new guys started by making a sword).
If you're looking for entirely new interiors, that could be a problem, but most of what I made (for personal use, sadly I never uploaded them), involved "new" dungeons used from taking pieces of old dungeons and linking them together, adding in NPC spawns and adding in weapons, basically just for post-story content.
Is this New Vegas only? There's already room in the lore for it with the Children of the Atom in FO3 (a dark, human sacrifice, side of the church?)
Basically for interiors I played Tetris, and for everything else I renamed and edited stats. Voice acting, scripts, and quest writing always gave me trouble, but I've been meaning to try my hand at writing lately. If nobody else volunteers, pm me some ideas for stories and I'll see what I can do. Worst case scenario, we get superly-over-dramatic characters that are cringingly hilarious. (I've never even opened the GECK before though, so here's hoping it's like Oblivion).
What are you hoping for here? Just a tiny "kill a group of guys, get an awesome wasteland centerpiece/paperweight" or more of a "this is an epic branching story with morality choices that really make you think"?
I guess I could VA as well if it came to that, although I'm not promising any quality control there.
Edit: The bit about mutated cultists worshipping it reminds me of the Dunwich Building and its Lovecraft-esque backstory.
That's actually fine that's pretty much the way it's done as far as I know. I'm not worried about "custom" interiors I'll cross that bridge when my texturing skills improve otherwise it's just as you said. Interior work is a lot like Tetris.
Yeah you know I don't know. I guess what I'm really looking for is someone giving me a solid direction. I've got all these ideas but I don't have anything concrete like on paper or any blueprints and I don't know how to start. This is why I suck at writing essays. I'm not good with words or conveying ideas in my head even to myself. So what I'm looking for really is someone to say to me with outlined specifics like:
"This is what I want done. I want this and that and the other thing."
Because that way I'd at least know what direction or goal I'm supposed to reach. Left to myself I can't decide what to do so I end up not doing anything.
Hmm. Lets focus on the skull idea.
Is it NV or FO3? NV, right? Will it be expensive or just a decorative item? Is it radiated bone or jade/crystal? Will you fight your way to it, steal it (as a heist, not a hurr I run up grab skull way), or infiltrate the group and take it? Is it basically a bobblehead that gives a bonus or is it just decorative? Aside from a list of goals and directions, what else do you need, if anything ?
Edit: A good bit of these are lore and not "true" design, but meh, I'm a lore kind of guy and I've noticed it helps put things together.