Operations could learn a LOT from Darktide
I adore this game, As a near life long fan of 40k and someone who loved SM1 to bits, its everything I wanted. Almost.
Operations are a ton of fun, fundamentally because the combat is so good that i just cant get enough, but as a long time Darktide player theres just a couple things i would add from it to really push it up there.
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Extraction Having a big ole' mission just end as you push a button and see a cutscene just doesnt feel right. Darktide has all missions end with either a short or rather long extraction section, and i think Ops need exactly this. Its a final push to really get it done, a nice end point where all you need to do is get out as a horde of enemies chase you down. It helps a mission clear feel way more earned and like a true end point. I hope in the next operations we get something like this or at least its something down the line.
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Modifiers. Darktide has modifiers for most of its higher level missions ranging from a little annoying to downright oppressive. Ops could really do with this little variance to help its longevity. Maybe a some missions have way more raveners, or way less ammo, or terminators come up way more often. It adds a further level of difficulty and variance.
DT has its problems as i'm sure a lot of you are aware, but its core loop is wonderful and something that could and SHOULD be emulated to really push SM2 from a great game for now to something people play in the long term.
Posted Sep 11, 2024, 3:00 PM UTC