Operations could learn a LOT from Darktide

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I adore this game, As a near life long fan of 40k and someone who loved SM1 to bits, its everything I wanted. Almost.

Operations are a ton of fun, fundamentally because the combat is so good that i just cant get enough, but as a long time Darktide player theres just a couple things i would add from it to really push it up there.

  1. Extraction Having a big ole' mission just end as you push a button and see a cutscene just doesnt feel right. Darktide has all missions end with either a short or rather long extraction section, and i think Ops need exactly this. Its a final push to really get it done, a nice end point where all you need to do is get out as a horde of enemies chase you down. It helps a mission clear feel way more earned and like a true end point. I hope in the next operations we get something like this or at least its something down the line.

  2. Modifiers. Darktide has modifiers for most of its higher level missions ranging from a little annoying to downright oppressive. Ops could really do with this little variance to help its longevity. Maybe a some missions have way more raveners, or way less ammo, or terminators come up way more often. It adds a further level of difficulty and variance.

DT has its problems as i'm sure a lot of you are aware, but its core loop is wonderful and something that could and SHOULD be emulated to really push SM2 from a great game for now to something people play in the long term.

Posted Sep 11, 2024, 3:00 PM UTC

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