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Hero Discussion of the Day: Jakiro, the Twin Head Dragon (3rd June 2013)

Discussion

As requested via PM, Jakiro.



 

###Jakiro, the Twin Head Dragon


With ice and fire!

Jakiro the Twin Head Dragon is a ranged intelligence hero who utilises powers over ice and fire in powerful linear area spells. He can freeze enemies in place or slow them down, and is capable of dealing heavy damage throughout the game by locking enemies inside his Macropyre.

With high base intelligence, strength, and statistics gain and relatively low mana costs, he requires few items to be effective. Jakiro is a support who can continually turn battles in his favor with good positioning. His high strength gain makes him a bit tougher than most spellcasters and his low cooldowns ensure that his downtime is very miniscule, making him a great hero for ganks, pushes and clashes across the battlefield.

 

####Lore

Even among magical beasts, a twin-headed dragon is a freak. Equal parts ice and fire, cunning and rage, the creature known as Jakiro glides over charred and ice-bound battlefields, laying waste to any who would bear arms against it. Pyrexae dragon clutches always contain two fledglings. Famous for their viciousness even from the first moments of life, newly hatched dragons of this species will try to kill their sibling while still in the nest. Only the strongest survive. In this way is the strength of the Pyrexae line ensured. By some accident of nature, the freak Jakiro hatches from a single egg, combining in a single individual the full range of abilities found within the diverse Pyrexae species. Trapped within the armature of its monstrous body, the powers of ice and fire combine, and now no enemy is safe.

 

####Roles:

Nuker, Pusher, Lane Support, Disabler

 

####Attributes / Stats

Strength: 24 + 2.3

Agility: 10 + 1.2

Intelligence: 28 + 2.8

Damage: 46 - 54

Armour: 0.64

Movement Speed: 290

Attack Range: 400

Missile Speed: 1100

Base Attack Time: 1.7

Sight Range: 1800 (Day) / 800 (Night)

Turn Rate: 0.5

 

###Spells


####Dual Breath

An icy blast followed by a wave of fire launches out in a path in front of Jakiro. The ice slows enemies, while the fire delivers damage over time.

LevelManacostCooldownCasting RangeAreaDurationEffects
113510500200 (Starting radius) / 500 (Distance) / 250 (Final radius)4Deals 35 damage per breath. The first one applies a 30% movement and 20% attack speed slow, while the second one applies a DoT dealing 5 damage per second
214010500200 (Starting radius) / 500 (Distance) / 250 (Final radius)4Deals 70 damage per breath. The first one applies a 30% movement and 20% attack speed slow, while the second one applies a DoT dealing 10 damage per second
315510500200 (Starting radius) / 500 (Distance) / 250 (Final radius)4Deals 105 damage per breath. The first one applies a 30% movement and 20% attack speed slow, while the second one applies a DoT dealing 15 damage per second
417010500200 (Starting radius) / 500 (Distance) / 250 (Final radius)4Deals 140 damage per breath. The first one applies a 30% movement and 20% attack speed slow, while the second one applies a DoT dealing 20 damage per second
  • Damage type: Magical

  • Can hit units up to 950 range away.

  • The slow lasts for 4 seconds and it slows for 30% movement speed and 20% IAS.

  • Has a 0.3 second interval between each breath.

  • Deals total damage of 90/180/270/360

Pyrexae dragons have tremendously dangerous breath for each branch of the species; combining them is unimaginable.

 

####Ice Path

After a short delay a thin path of ice is created in front of Jakiro for a short period. Anyone that touches the path gets frozen until the path disappears. Deals damage to anyone it affects.

LevelManacostCooldownCasting RangeAreaDurationEffects
1901211001100 (length) / 150 (radius)1After 0.5 seconds, creates a path of ice. Enemies touching it will be dealt 25 damage and are stunned for the rest of the duration
2901111001100 (length) / 150 (radius)1.4After 0.5 seconds, creates a path of ice. Enemies touching it will be dealt 50 damage and are stunned for the rest of the duration
3901011001100 (length) / 150 (radius)1.8After 0.5 seconds, creates a path of ice. Enemies touching it will be dealt 75 damage and are stunned for the rest of the duration
490911001100 (length) / 150 (radius)2.2After 0.5 seconds, creates a path of ice. Enemies touching it will be dealt 100 damage and are stunned for the rest of the duration
  • Damage type: Magical (Not stated in Wiki, can someone confirm?)

  • Units frozen by Ice Path are completely disabled (same properties as stun).

Jakiro's cunning right head calls upon its frozen heritage, glazing the earth with blistering cold.

 

####Liquid Fire

Passive

Jakiro burns his enemies in an area of effect with fire added to his attack, while slowing their attacks.

LevelManacostCooldownCasting RangeAreaDurationEffects
1-20-3005Jakiro's next attack applies a debuff within an area around his target, slowing attack speed by 20% and dealing 10 damage per second
2-15-3005Jakiro's next attack applies a debuff within an area around his target, slowing attack speed by 30% and dealing 15 damage per second
3-10-3005Jakiro's next attack applies a debuff within an area around his target, slowing attack speed by 40% and dealing 20 damage per second
4-5-3005Jakiro's next attack applies a debuff within an area around his target, slowing attack speed by 50% and dealing 25 damage per second
  • Damage type: Magical

  • This ability works on units and buildings.

  • If used on an enemy tower, it will slow the tower's attacks.

  • Deals total damage of 50/75/100/125

The left maw of Jakiro opens, laying waste to any in its path.

 

####Macropyre

Ultimate

Jakiro lays down a line of flame in front of him, dealing damage per second to enemy units in a wide area of effect.

LevelManacostCooldownCasting RangeAreaDurationEffects
122060850 (1150*)900 (1350*) (length) / 225 (radius)7Sets an area on fire, dealing 100 (125*) damage per second
233060850 (1150*)900 (1350*) (length) / 225 (radius)7Sets an area on fire, dealing 140 (175*) damage per second
344060850 (1150*)900 (1350*) (length) / 225 (radius)7Sets an area on fire, dealing 180 (225*) damage per second
  • Damage type: Magical

  • Aghanim's Scepter increases cast range, area length and damage (* shows improved values)

  • Macropyre destroys trees in its path.

  • Total damage is 700/980/1260 (875/1225/1575*).

Ice and fire combine to rip the battlefield to shreds with extreme temperatures.

 

###Recent changes


####6.77

  • Ice Path damage from 100 to 25/50/75/100

####6.76

  • Ice Path creation delay increased from 0.4 to 0.5.

  • Ice Path manacost increased from 75 to 90.

####6.75

  • Liquid Fire AoE increased from 175 to 300.

  • Ice Path
    Anyone that touches the path gets frozen until the path disappears.
    Now deals 100 damage.
    Stun duration increased from 1/1.33/1.66/2 to 1/1.4/1.8/2.2.
    Has 0.4 seconds creation delay.

 

###Fluff


If you guys want a specific hero to be discussed, please feel free to post or PM me.

Though bear in mind that it won't be the immediate next discussion since I already got some requests I will go through. (List here)

Official Valve Keyart (together with Huskar and Batrider) | Voice Responses | In-game Icon | Dota Cinema Video Overview | Dota2Wiki Hero Page | PlayDotA (WC3 DotA) Hero Page

Posted Jun 3, 2013, 6:54 PM UTC · edited

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