Three Layer Dungeon turns the game into a waiting simulator
I like the idea of the three layer dungeon, but it's not ready yet and needs to go back in the oven. If you're trying to do anything in the Inferno, you have to avoid coin flippy PvP in Ruins, and then do nothing in crypts, and then hope you get a good spawn for whatever you're trying to do down in hell. Otherwise, you're back in the lobby, waiting for Ruins map to come back into the rotation. Point is. There is just way WAY too much time spent waiting.
I have a few ideas to make this better, most of which have been stated before.
* Repopulate lobbies on Crypts
* Give us signs on down stairs in Crypts as to which boss is in Inferno
* Put Lich boss on Crypts map
* Put on team extract in center of Ruins that can be used once that allows direct access to Inferno (takes time to use like draw bridge extract)
Posted Sep 29, 2024, 7:25 PM UTC