r/godot•
Coding_Guy7

How to fix bullets clipping through close obstacles

tech support - open

https://preview.redd.it/zhf6xj44x4sd1.png?width=1950&format=png&auto=webp&s=9e59aa66cc156de3905efdb667c1b229e48e3eea

I am trying to make a 3D fps and my bullets have no problem in long range, but when a wall/obstacle is up close, the bullets just seem to pass through them. I am using raycast-based bullets, and I've tried up to 20 meters of raycast, and they don't seem to have any effect, other than ending the proper/faraway shots earlier. Any tips on how to fix this?

Posted Oct 1, 2024, 12:01 PM UTC

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