So I'm setup at the warehouse and I'm wondering if it's worth building another workshop just for a munitions shop. Any thoughts?

Has anyone built the munitions shop? Do you find it useful? I would definitely like the ability to generate some shotgun shells instead of having to scav for all my ammo needs.

Posted Jun 8, 2013, 1:34 PM UTC

49
Lick_My_Warthog•

I have, and the only things it is capable of doing are: Make Suppressor (Create a couple homemade suppressors.), Make Firecracker (Create a few homemade firecrackers.), Make Flame Fougasse (Creates a few homemade firetraps.), Make Box Mine (Creates a couple homemade box mines. Small chance of mishaps.)

3
TimizleOP•

Wow that's very underwhelming, thanks for letting me know, cause I'm currently too short on building supplies to experiment too much. Though traps are cool to stop incoming hordes, I'd rather use a flare/firebomb combo, as it gives more flexibility.

1
Lick_My_Warthog•

You would think in a rural town at least one person would know how to reload ammunition....

1
Dojodog•

I bet Job Wilkerson does...go make friends with him ;)

1
MrKain•

He actually does, but his trades are BS. 5 of your lowest commodity (for me it's usually building materials) for one ammo.

1
the_ninja1001•

your lucky I built it then went eh not worth it tour it down and put up a kitchen... oh well

1
fargo107•

I wouldn't do it, personally. I don't use guns that often because of the volume, so I'm never low on any kind of ammo. I've never set up in the warehouse, though. How many building spots does it have?

1
Dojodog•

4, built in workshop. I don't like it. Inside looks just like my old job's office, Zeds get inside all the time, the kitchen is in a tent in the parking lot....

I love that seeing my folks sleeping in an office break room bothers me. His game is B.A.

2
Rezzy012•

Go to some friendly survivors that are not a part of your community. Find their supply locker. Hello influence-points-store! Use this for all your usable item needs, including ammo. Seems slightly randomized, unconfirmed. This makes guns viable as a sustainable strategy.

1