The exact state of Arasaka Tower and the hazards there.
Hello!
I've just started as the GM for cyberpunk red for a group of friends. This is my first foray into being any kind of GM/DM.
One of my players approached me with a rough idea for a gig, and I'm hoping for some input on how to tailor it to be at least somewhat lore accurate. Not concerned with staying 100% true to canon, but 75% true would be cool. The character is the child of some corpos, and he wants the gig to be going to the remains of Arasaka tower to retrieve a prototype weapon his father was working on before the nuke went off.
Here's a few bumps in that idea that I've seen:
- need motivation for the other characters to buy in. I told him he could pay them directly, but it would probably be expensive. At least 500 each, including the fixer, but I would probably boost the IP a bit. Depending on the state of the tower, maybe a "you can keep whatever you find" policy might sweeten the deal.
- I'm not sure what remains of the tower. I'm imagining some real ground zero stuff. The only things I can imagine surviving would have been deep underground under the tower.
- Besides the fallout, what other hazards could the players come across? I assume due to the radiation no one is outright living in the hot zone, so I think that rules out a booster gang.
Posted Nov 11, 2024, 4:45 PM UTC