FAQ for The Red Plague mod - Chapter 1
####What is The Red Plague?
It's a large story-driven mod that replaces the Kharaa with a red plague, a highly aggressive virus capable of horrifically mutating and evolving the biolife around you.
I think it was originally sponsored by Anthomnia, but has since grown beyond that with a 10+ member team. (I'm not affiliated with the team.) Chapter 1 is now out, with the intention of being a 5-part series (if we're lucky).
- Link to the mod: https://www.nexusmods.com/subnautica/mods/1820
- You can also discuss and ask questions about the mod on the team's Discord server in the link above.
- How to install it: Read the directions on the mod link page. You will need to install many prerequisites. Subnautica Mod Manager makes things a lot easier.
####FAQ
How long is the mod?
Chapter 1 provides about 2 hours of additional story content. But there are other places to explore that provides hours more of content. You probably need a 10+ hour playthrough to see all additional content.
Do I need to start a new run?
You should start a new run
How do I build the >!Shuttle!< platform?
This one is tricky, and it's buggy. You need to place a foundation above water, climb on top of it, and then you can build it below you. I've found that sometimes I need to jump and place it below me in order to get it to build.
How do I unlock the red >!Infection!< Tablet<?
There is an event that automatically triggers that gives you a beacon signal >!to Team 7 near Lifepod 7!<. The scannable recipe is there.
How do I unlock the >!Plague!< Knife?
First unlock the >!Administrator Fabricator from the the Team 7 location!<. Then find the knife's ingredients: >!Warpers and medium-sized mutated creatures drop them when attacked/killed!<
How do I unlock the >!Plague!< Armor?
I don't think you can. At least I haven't found a method yet. It's available in Creative mode.
How do I keep my Seamoth alive?
Need a Moonpool to store it safely. Even then, it can get swarmed and destroyed very easily when exploring.
How do I repair the Aurora's >!engine radiation leak!<?
This one's tricky, and I'm not sure whether this method is a bug.
- Construct the >!Plague Knife!<
- While in the Aurora engine room, use the >!stasis rifle!< to keep >!Mr. Teeth!< from attacking you
- Use the >!Plague Knife on the suckers (looks like an eye blob)!< blocking the leaks. >!The Plague Knife spawns a warper, which either removes the suckers, or nudges them out of the way. If you spam the plague knife on them, they will move enough so that you can reach the leak and repair it. If you're having trouble, try adjusting the angle for the leak spot. I've removed many suckers this way.!<
What needs to be done to finish Chapter 1?
- Repair the Lifepod radio and receive instructions
- Build a >!Biochemical Protection Module!<
- Scan the >!DNA tester fragments near the Aurora!<
- Build >!Infection Sampler!< and use it
- Build the >!Shuttle Platform!< and use it >!to send a sample!<
-
!Find Team 7!< and scan all fragments there!
- Build an >!Infection Tablet!< and use it to visit the >!island in sky!<
- Build the >!Tadpole Drones!< using the Mobile Vehicle Bay
- Visit >!island in sky!< and watch the Chapter 1 ending
What else can I do besides the main story questline?
- Wait for Chapter 2. Most of the exploration below is probably meant for later chapters.
- Fix the Aurora. >!There's something waiting in the engine room!<
- Go deep and visit the >!Lava Lakes. There is a special group of enemies there!<
- Launch the >!Neptune. You will need to do this before activating the dome in the sky. You won't be able to deactivate the QEP, but I was still able to launch the Neptune after visiting the Sea Emperor for a special ending. I'm not sure whether this is a bug or feature. Note that you can't launch the Neptune after the dome is activated.!<
Posted Nov 12, 2024, 8:09 PM UTC