The game would have benefited from a smaller Story threat
Return of the elven gods, tearing open the veil, corruption spreading. and you go camping and drink coffee with your friends.
The game is based on the companions' stories and interactions with them and their factions. When you spend time with friends, villages are destroyed, that's how it feels. As if the world is only in danger when it is necessary for the story.
A smaller problem would have benefited the story in which there is also time for friendly intations. I think a similar approach to DA2 worked better. Like making peace between factions. Conflict between Qunari and Tevinter. Find and reconquer one of the Old Dwarf Thaig from the darkspawn. just as an example. There were also conflicts in DA2, but you really had time to get to know your companies without the world ending.
what are your opinions?
Posted Nov 12, 2024, 8:14 PM UTC