r/DotA2•
murree

[Teleporting] - Small guide to item and ability interaction

Guide

Played around a bit in private lobby with sv_cheats and wtf-mode and wanted to once and for all clear my doubts regarding use of items and abilities while teleporting. Some of these are definitely useful and thought I'd share. There might be more abilities that can be used which I haven't noticed yet, although I believe almost none of them would be useful anyway.


Items

I'm not absolutely certain about it, but I believe that all of these have one thing in common. That is: the ability (wind walk) that is used to activate/toggle them in DotA, which probably is why they act in the same way. All of the items that can be used without cancelling a teleport can fit into one inventory (IMAGE OF THEM). They are listed below in an order which I believe to be descending relevance (i.e. most relevant at the top).

  • Shadow Blade (and Shadow Amulet, to be precise) - Can be used while teleporting to prevent damage from being dealt to the caster, to dodge spells, to confuse the enemy or to just win a little time (e.g. in case the other team has dust).

^Note: Shadow Amulet has a 2.4 second channeling time, so if you activate it immediately after starting your teleport-channel, you're (at best) only going to be invisible for 0.6 seconds before disappearing.

  • Armlet (toggle both on and off) - Armlet toggling can be abused just as usual. Definitely very useful if the enemy team has blown their stun but you're low on hp.

  • Shiva's Guard - Can be used to deal unexpected damage, slow the enemy or as a final push-force as for instance Tinker.

  • Phase Boots - If you're able to juke into the fog and you'd rather have them be able to pass by than to be stopped by your body, you can activate phase boots and help that they'll run past you while your teleport is quickly finishing it's channel.

  • Radiance - Not exactly one of the most useful toggles to use, but could potentially trick a sharp eye. An opponent who keeps track of whether they have the radiance DoT-debuff on them might assume you've already teleported out (if they didn't see you start the channel or are simply very bad at estimating time) and abandon the chase if your radiance suddenly disappears from them. Especially useful in such a case if they're unaware of that you can toggle it while teleporting.

  • Mask of Madness - Practically useless. In fact, you should probably avoid activating this unless you're really trying to die before finishing the teleport. MoM increases your damage taken and since you can't move while teleporting, you're not provided any benefits from activating it.

^Sidenote: Both the Phase Boots-buff and Shadow Blade-buff will instantly be removed if you use any item or ability. Not exactly related to teleporting, but definitely worth to keep in mind when the extra movement speed is crucial. Another thing worth mentioning, if it isn't obvious enough due to their absence above, power treads cannot be switched while teleporting. I've seen a lot of people do this unknowingly of the consequence and then flip shit when they just wasted 135 gold.


Abilities

Not only the items that work while teleporting have something in common. All(?) of these abilities were and are also activated with Wind Walk in DotA. Here I'll just list them in descending alphabetical order (that'd be A-Z).

  • Blade Fury - Juggernaut

  • Doppelwalk - Phantom Lancer

  • Ghost Walk - Invoker

  • Morph - Morphling

  • Rot - Pudge

  • Shadow Walk - Bounty Hunter

  • Shukuchi - Weaver

  • Skeleton Walk - Clinkz

  • Sprint - Slardar

  • Vendetta - Nyx Assassin

  • Voodoo Restoration - Witch Doctor

  • Whirling Death - Timbersaw


Final word/TL;DR

Most important thing to know from all of this information: Always carry tp. Always.

TL;DR: Wind Walk-activated items and abilities will not cancel teleports, all others will.

Posted Jun 30, 2013, 2:51 AM UTC · edited

6465
j0lian•

Best use of activating invis while Tping that you didn't mention is using it offensively. While Tping out from base to a tower you can trick unaware people into thinking you canceled - especially useful if it's your first use of the shadowblade and the enemy team doesn't know you have it.

Similar use with shiva's guard: the expanding radius will follow you wherever you go, so if you TP into a fight and activate it beforehand you can show up and instantly cover the area.

18
Muntberg•

The Shiva's will also instantly damage anything inside the radius as well, just in case anyone was unclear about that.

14
murreeOPshake it•

Yeah, I just wrote this up before going to bed last night and I kind of hoped this type of things would be explained in the comments. Thanks! :)

2
SkyfireShadow•

Also to add, offensive TP'ing with Nyx is great to save the Vendetta mana cost (other heroes obviously save mana, but I think Nyx benefits more than, say, a BH).

1
Muntberg•

Well even if you pop vendetta right after tp'ing in, I think you still get all your mana back from the few seconds you're getting fountain regen.

1
murreeOPshake it•

Not at level 6. If you pop it immediately (at least almost), you'll have 311/364 mana when you've tp'd in, not counting items at all and presuming you don't put anything into stats.

3
igo95862•

Turning off radiance while TPing maybe useful against nyx assassin as he will try to stun you with spiked carapace.

16
PeanutAlmightyPM me for casting or painting!•

Is the damage from radiance enough to trigger spiked carapace?

1
ScalarmotionWe come in pea-•

I assume so since any damage will trigger it.

5
Kossak•

Does hp removal stun too? (Like necrolyte passive)

1
-InSaNe-•

HP removal is not damage, so no.

5
schnschnkill yourself and uninstall•

yeah you can kill weavers by walking into them

1
Godmode_•

Yes, any instance of damage will stun you.

1
KnorssmanLina INVERSE•

abilities that have a damage threshold to activate that you are thinking of include sticky napalm

unfortunately radiance does not proc sticky napalm :(

0
kelleroidPlaying Sniper since before it was cool•

Phantom Lancer Dopple Walk will let you TP invisible, and create a moving copy, meaning you can even imitate accidentaly canceling a TP.

13
murreeOPshake it•

Huh, never dared to do it as PL and somehow thought that meant it wouldn't work, added to the OP!

2
fwission•

confirmed Witch Doctor heal can be toggled on and off without cancelling teleport.

7
Communist0•

Yup, I just checked too, double-confirmed.

4
salemjs•

Receive a triple-confirmation from me, good sirs.

-4
murreeOPshake it•

Thanks!

1
imxtraboredSkyborne sorcery take you!•

Shadow Amulet may work better in reverse, situation depending. Meaning: you can begin a Teleport during the Fade time of Shadow Amulet without cancelling the Fade.

6
murreeOPshake it•

Can you really do that though? I reckon that it's most efficient to make the opponent believe you cancelled an offensive tp though. In that case you'll just stand there. I can imagine it's especially useful if you play e.g. Pudge.

Edit: Just tested it to confirm and it does work.

1
imxtraboredSkyborne sorcery take you!•

It was ninety times more useful in DotA 1 as Shadow Amulet doesn't play an animation to anyone but yourself there.

2
DirstOH NO•

Can't you also cast spells during the amulet fade time?

1
imxtraboredSkyborne sorcery take you!•

As long as you don't change position, you may take any actions without cancelling the Fade (in Dota 2 some position-changing spells don't count, as a bug).

1
H47•

Not completely related, but If you have both Phase Boots and Shadow Blade/Lothar's Edge, you can activate Phase during Wind Walk fading time to have both effects. This gives you a lot of movement speed, close to max. I sometimes do this with Shadow Fiend.

6
DirstOH NO•

It also works with invis spells with fade time like BH's invis.

1
arkhamhorrified•

Slardar's Sprint can be activated while teleporting as well. Useful to catch someone who might have been pushing but has started retreating as you teleport in.

4
murreeOPshake it•

Added!

1
Anon49•
4
Shoryueppa•

But you cant activate spin while using a TP Scroll or BoT's, which is what this mini guide is aiming to show.

5
murreeOPshake it•

You actually can, added to the list (just tried it).

3
ziedj•

...yes you can.

1
Godmode_•

No you cant. You can activate it before. Not after. It will cancel the TP.

-5
ziedj•

This isn't a matter of opinion, go test it yourself right now if you want...

3
murreeOPshake it•

No, it will not.

1
Tobide•

You can also use Timbersaw's first spell while channeling, I don't know if this is intended or a bug.

4
murreeOPshake it•

Pretty sure it's intended, added to the list!

1
GForce1104•

what about morph?

3
murreeOPshake it•

Valid point, just thought everyone knew you can always use it (even when stunned) with the exception of silence.

1
Rotund-jere•

Bounty Hunter and Clinkz both have a Wind Walk, their abilitys are called Shadow Walk and Skeleton Walk though.

2
murreeOPshake it•

Ah, I was checking PlayDota to quickly browse through heroes and abilities. Kind of sad that there isn't an equally good source for Dota 2. :(

1
IHTFPhD•

dota2wiki.com ?

1
murreeOPshake it•

Yeah, but it doesn't have the mouseover-quick info with abilities, stats and all that useful jazz. Sidenote: It's changed name and it redirects to http://dota2.gamepedia.com/Dota_2_Wiki

1
Snipufin•

You can activate Voodoo Restoration while using Death Ward, so I'd assume you can do it while teleporting.

2
69shitlord420•

The best "TP trick" is when you are playing storm and you ball lightning away and cast your TP scroll mid ball lightning and the animation appears in a different spot to where you actually are.

I have no idea if your TP mana cost changes how far you ball lightning though.

2
PopsFeast•

You can use TP mid-charge when playing as spirit breaker, and it won't stop the charge. Found this hilarious when i discovered it.

2
hoseja•

You can ARMLET while TPing??

This changes everything!

1
Muntberg•

What about Windrun?

1
murreeOPshake it•

Does not work.

1
DirstOH NO•

What about Rot? You can use it during Dismember, but is that the only time it doesn't break channel?

1
murreeOPshake it•

Check the list in OP ;)

1
DirstOH NO•

I can't read :(

1
TheBurningSoda•

IIRC activating an invis rune will cancel tp!

1
murreeOPshake it•

Yes, it will. Because you're using the bottle rather than casting wind walk. You can see it as activating bottle is using an ability that isn't wind walk, which then adds a buff to you which is invis.

2
vulkott•

Yeah but if you tp in the fadetime of the rune you won't break the invis

2
Annegrim•

is it possible to taunt while tping/channeling)?

1
hoseja•

Are any of theese interactions different when using Boots of travel?

1
murreeOPshake it•

No, it casts the same spell. :)

1
[deleted]•

[deleted]

1