The current lineup of Havoc Modifiers are underwhelming. Here's 21 new ideas for them.
Before Havoc released, I hoped the modifier system would be comparable to Payday 2's Crimespree, a similar gamemode where modifiers were predominantly enemy-specific and introduced new gameplay mechanics the harder it got, creating fun new gameplay moments and forcing players to make decisions they'd never have to make in the vanilla game. Unfortunately, the modifiers we got are mostly mission-wide changes that don't really change up how the minute-to-minute gameplay works, the exception being the gunner changes.
To that end, I've spent the last few days thinking up more potential modifiers for future Havoc missions. These modifiers are enemy specific and are meant to be compounded on each other the higher your Havoc level to keep the difficulty increasing the entire time. If you guys like these, I'll post another for Elites and Bosses. Enjoy!
Plague Hound
- Hungry Pack: When pinned by a hound, x additional hounds spawn and arrive to defend the body.
- Territorial: Hounds will drag victims away from teammates while eating them.
- Reinforced Tendons: Hounds can attempt to pin a target from x% further away.
Poxburster
- Big Boom: Poxburster explosion radius increased by x%.
- Blightburster: Instead of damaging enemies, Poxburster explosion acts as a starting point for The Blight Spreads infection.
- Persistent: When a Poxburster is knocked back mid-detonation lunge, the explosion will cancel and the burster can get up to try a second time. Explosion guaranteed on second push.
Mutant
- Anger Management: Mutants will always slam a grabbed target, regardless of if a wall is nearby.
- Loose Supplies: Being thrown by a Mutant depletes ammo and grenades.
Flamers
- Kamikaze: When a Flamer's tank is punctured, they will sprint at the nearest reject and detonate.
- Inspiring Flames: Enemies who pass through the Tox Flamer's flames receive the Nurgle's Blessing buff.
- Roaring Flames: Enemy flamethrower range extended by x%.
- Napalm: Scab flamers ignore golden toughness.
Bombers
- Martyrdom: Scab and Dreg Bombers always drop a live grenade upon death.
- Pitcher: Bomber throw range increased by x meters.
- Toxins Within: Rejects poisoned by Tox Gas suffer a x% reduced attack speed for x minutes.
- Sticky Flames: For x seconds after exiting an area affected by a Scab Bomber's fire, rejects that pass within x meters of each other spread the on-fire effect.
Trapper
- Tightly Bound: It takes x% longer to rescue a reject from a net.
- Poison Injectors: For x seconds/minutes after being rescued from a net, rejects are slowed by x% and suffer a x% penalty to stamina regeneration.
Sniper
- Tracking Dart: Being shot by a sniper forcibly inflicts Ogryn Taunt on the reject, immediately drawing aggro from all nearby enemies.
- Crack Shot: Time between shots reduced by x%.
- Vaporous Hallucinations: Must spawn with the Vent Purge or Lights Out modifiers. Fake sniper lasers spawn alongside real snipers.
Posted Dec 12, 2024, 7:56 PM UTC