Pele's +1 Hop should be an interact ability, like Mordred's, that can only be activated during her enhanced A3, and activating it should put her A2 on cooldown. This would make the A2 button function more like it did in Smite 1
Hello,
I have a quick suggestion for Pele in Smite 2. First, I want to say that I think the devs are doing an amazing job with the game, but I’d like to propose a small yet (in my opinion) important adjustment to Pele’s kit. I also want to acknowledge u/OfficialCoryBaxter's post about Pele—I completely agree with many of their points. While I feel a lot of their concerns have been addressed, I believe there’s still a significant issue that hasn’t been resolved, specifically this:
Quote: "Her +1, aka the dash on her knockup when enhanced, is INSANELY clunky in practice and does not mix well with her kit. It seems really strong on paper, because let's be for real, an already mobile assassin getting a dash seems to be good right? I thought so, and I was excited, but boy was I wrong.
Since you are already using enhanced magma rush to stick to people, what the dash ends up doing is making you miss the knockup quite often, and it feels horrendous when eruption is not at max rank because the radius of it is so small to begin with. Not as big of a deal when it is at max rank (still very clunky, to be fair) but it is an incredibly big deal for the early game as the knockup requires you to be ontop of people.
Often times as Pele, you will duel people, especially junglers early game, and you usually use Enhanced Magma Rush to deal damage because it actually does a surprising amount early game. I cannot tell you how many times I have boxed people pre-level 5 in Smite 1 with Enhanced Magma Rush and comboing people with Eruption and AA cancels. Now when you do that, you will do a clunky animated leap and will likely miss the knockup."
As they pointed out, Pele’s A3 is a major part of her damage, and not being able to pair it with a quick A2 limits her potential more than the +1 change helped. The inability to combo Pele’s A3 with her A2 in a fluid manner feels restrictive. However, I believe the hop is a nice addition and helps her close the gap with her opponent more effectively.
So here’s my suggestion to address this:
Pele’s +1 hop should become an interact button ability, similar to Mordred’s interact ability.
- It should only be able to be activated while she’s in her enhanced A3 mode.
- Using it would put her A2 on cooldown.
- This would make the A2 button function more like it did in Smite 1.
This change is simple in concept (though perhaps not in implementation). Since Pele already can’t jump while in her enhanced A3 mode, turning her +1 hop into a jump/interact ability would feel like a natural addition. Plus, the animation is just a small hop, so it would visually align with the button pressed and her kit while improving the quality of life for her gameplay.
Thank you for reading, and I hope this idea resonates with the devs!
Posted Dec 15, 2024, 5:27 AM UTC