Bad current state of all shotguns
Well in my opinion current state of all shotguns is kinda bad, they all have abysmal range and damage is not big enough to be on good ratio of risk/reward. I don't think that we really need to be in 2 meters from enemy to push good damage. Current Break action Shotgun from SEAF is actually pretty good if we talk about range of shotguns, as it hit perfect spot where all shotguns should be. Shotguns should feel a lot more powerful as most of the time you can't hit weak spots because of poor range and accuracy. Some of enemies have fully protected weak spot like Heavy devastators, making small window of head + one shoulder + arm too hard to hit from shotgun.
Breaker and Punisher. Overall they are good on bugs, have enough damage + stagger to push bugs around. On other fronts they are kinda useless, on bots both shotguns lack of damage + penetration, specially for Squids as horde of voteless can easily tank whole mag from breaker with very small losses. Very short range is bad for all fronts as you really would see how much damage is just lost in process.
Slugger and Halt. Slugger lost all stagger after one of nerfing updates, now it is worse version of DMR rifles, shotgun without a purpose in reality. Halt is in very confusing state as for now, no fast change between ammo, stun rounds are okay, they would make breathing room on tough fight, but normal rounds not so sure. Punisher already had problems with damage for more beefy enemies (you can't really hit weak spots as of random spread), Halt have same problem, but it's damage is even smaller per round. Halt really struggles in hitting and killing targets outside of 2 meter radius, that was a breaking point for me and i don't use it anymore, even if it had potential at first.
Cookout and Breaker Inc. Actually that 2 weapons are pretty great. I like cookout as it have very heavy stagger on enemies and fire can damage anything it touches so light armor penetrations isn't big deal as both shotguns easily kill devastators. Same for Breaker, but it is slightly better as bigger mag allows to cover enemy group with fire. Currently cookout is best shotgun for true pump action shotgun experience, far more pleasant then all others pump shotguns.
Plasma Punisher. Can't say about that weapon, as whole "we have projectile that have really bad ballistic" is not my thing. But i guess it is okay if you manage ammo efficiency of all plasma weaponry as role.
Breaker Spray and Pray. Same as breaker, but now with nice twist, as gun have more horizontal spread then vertical now. It is good on bugs, i still didn't have time to test it on Squids, but for bots it is one more useless weapon as Light armor Pen is not enough for bots in general.
Break action shotgun. Mainly i talk about secondary, 3 round pocket shotgun. Well it is kinda bad, damage and stagger from 1 shot is pretty good, but range is very short, like really very very short. Best bet is to ambush enemy and try to 1-2 tap them in weak spot, but in this game you rarely have such opportunity. On bugs, there is not enough ammo as bug hordes are much bigger, you can stagger some bugs with light armor though, on bots light penetration would lead you nowhere and for squids shotgun can't kill anything bigger then Voteless as range is too short and light armor pen would cut some delivered damage too.
Posted Jan 4, 2025, 9:02 PM UTC