Hero Discussion of this Day: Spectre (20 July 2013)
Mercucial, the Spectre.
Mercurial is able to Desolate opponents for pure damage if she catches them alone, and Disperses damage intake, reflecting it in the area around her. She can hurl a Spectral Dagger at opponents, which will slow and damage enemies, as well as allow Spectre to pass through material objects and travel across any terrain. She should be feared as a constant presence, being able to Haunt images of herself upon all enemy heroes from any distance, and even reform her actual self into any one of those images to physically enter a fight.
Lore
Just as higher states of energy seek a lower level, the Spectre known as Mercurial is a being of intense and violent energy who finds herself irresistibly drawn to scenes of strife as they unfold in the physical world. While her normal spectral state transcends sensory limitations, each time she takes on a physical manifestation, she is stricken by a loss of self--though not of purpose. In the clash of combat, her identity shatters and reconfigures, and she begins to regain awareness. She grasps that she is Mercurial the Spectre--and that all of her Haunts are but shadows of the one true Spectre. Focus comes in the struggle for survival; her true mind reasserts itself; until in the final moments of victory or defeat, she transcends matter and is restored once more to her eternal form.
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Roles: Carry, Durable, Escape
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Strength: 19 + 2
Agility: 23 + 2.2
Intelligence: 16 + 1.9
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Damage: 46-50
Armour: 3.22
Movement Speed: 295
Attack Range: 128 (Melee)
Base Attack Time: 1.7
Missile Speed: N/A
Sight Range: 1800 (Day) / 800 (Night)
Turn Rate: 0.4
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Spells
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Spectral Dagger
Spectre flings a dagger to draw a Shadow Path, dealing damage and slowing the movement speed of any enemies along the trail. Units hit by the dagger also trail a Shadow Path. While treading the path, Spectre phases through otherwise impassable terrain.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 130 | 16 | 2000 | 125 | 12 | Throws a dagger at the target enemy or towards the target location, any enemy it hits takes 50 damage. Any enemies on the path are slowed by 5% |
| 2 | 140 | 16 | 2000 | 125 | 12 | Throws a dagger at the target enemy or towards the target location, any enemy it hits takes 100 damage. Any enemies on the path are slowed by 9% |
| 3 | 150 | 16 | 2000 | 125 | 12 | Throws a dagger at the target enemy or towards the target location, any enemy it hits takes 150 damage. Any enemies on the path are slowed by 14% |
| 4 | 160 | 16 | 2000 | 125 | 12 | Throws a dagger at the target enemy or towards the target location, any enemy it hits takes 200 damage. Any enemies on the path are slowed by 18% |
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Magical Damage
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Spectre can move over cliffs, trees, buildings and units while under effect of this spell
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Debuff lasts for 7 seconds after enemy leaves shadow path
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Slows but does not damage magic immune units
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The dagger moves at a speed of 857.14 units per second
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Vision is granted of shadow path when Spectral dagger is cast
Mercurial's dagger eclipses the physical plane in shadow, a state in which mortals cower, but spectres thrive.
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Desolate
Passive
Deals bonus pure damage when Spectre attacks an enemy hero with no nearby allied units.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | - | - | - | 325 | - | Deals 20 bonus attack damage if the enemy target has no nearby allies |
| 2 | - | - | - | 325 | - | Deals 35 bonus attack damage if the enemy target has no nearby allies |
| 3 | - | - | - | 325 | - | Deals 50 bonus attack damage if the enemy target has no nearby allies |
| 4 | - | - | - | 325 | - | Deals 65 bonus attack damage if the enemy target has no nearby allies |
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Pure damage
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Damage is dealt before Spectre's actual attack
Often times, warriors find themselves alone with a vision of Mercurial - the fated question is if it is the true Spectre.
==
Dispersion
Passive
Damage done to Spectre is reflected on her enemies, leaving her unharmed. The effect lessens with distance.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | - | - | - | 300-1000 | - | Reflects 10% of incoming damage on to surrounding enemy units |
| 2 | - | - | - | 300-1000 | - | Reflects 14% of incoming damage on to surrounding enemy units |
| 3 | - | - | - | 300-1000 | - | Reflects 18% of incoming damage on to surrounding enemy units |
| 4 | - | - | - | 300-1000 | - | Reflects 22% of incoming damage on to surrounding enemy units |
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Pure Damage
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Illusions don't get this ability
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Reflected damage is not felt by Spectre, effectively reducing the incoming damage
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Reflected damage does not disable items like Blink Dagger
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The damage dealt decreases linearly from a 300 distance to a 1000 distance from Spectre
A daunting task lies before enemies of Mercurial - killing a shadow with blade and magic.
==
Haunt
Ultimate
Creates a spectral nemesis to attack each enemy hero after a short delay. At any moment during the duration, Spectre can use Reality to take the place of a given illusion.
Haunt illusions are uncontrollable, take extra damage, and deal less damage than Spectre herself. They move at 400 base movement speed and ignore terrain.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 150 | 120 | Global | N/A | 5 seconds | Summons an illusion at the location of every enemy hero in the game, illusions deal 40% damage and take 200% damage |
| 2 | 150 | 120 | Global | N/A | 6 seconds | Summons an illusion at the location of every enemy hero in the game, illusions deal 40% damage and take 200% damage |
| 3 | 150 | 120 | Global | N/A | 7 seconds | Summons an illusion at the location of every enemy hero in the game, illusions deal 40% damage and take 200% damage |
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Haunt illusions are uncontrollable, move at 400 base movement speed, and cannot be disabled
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Illusions have Desolate at same level as Spectre, and damage from Desolate on illusions isn't reduced
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There is a 1 second delay before illusions start attacking the nearest Hero
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Illusions ignore impassable terrain
At the height of combat, Mercurial's physical manifestation shatters, and the shadowy pieces haunt those who still cling to life.
Reality
Spectre physically possesses a chosen Haunt, giving it solid reality. The other illusions remain for the duration of Haunt.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| N/A | N/A | 10 | Global | N/A | N/A | Replaces the selected Haunt illusion (or closest Haunt illusion to target location) with the real Spectre. |
The scattered shadows unite into the one true Spectre.
==
Recent Changes from 6.78/6.78b/6.78c
- None
Recent Changes from 6.77/6.77b/6.77c
- Haunt no longer ends when you use reality (the targeted illusion is still replaced by you though)
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Tips:
You don't have to follow the path or Spectral Dagger when using it to escape, you can go off the path and still have no collision for a few seconds.
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ilovesharkpeople has a small writeup
trm90 details Spectre's coming back into the scene
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If you guys want a specific hero to be discussed next, please feel free to post or message me. Request list
No Valve Artwork | Voice Responses | In-game Icon | Dota Cinema Video Overview | Dota2Wiki Hero Page
Posts are every two days now, again.
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Important Gyrocopter tip/s of last thread by arxfatalis:
If you get jumped on by a Melee(especially a Riki, you should have an itchy trigger finger to get Q off before he gets the Smoke down) activate Rocket Barrage and stand your ground.
Posted Jul 20, 2013, 7:13 PM UTC · edited