Damageable/destructable environment

Ideas & Suggestions

I think it would be really cool for immersion to be able to affect the map at least through gameplay decisions. Like a bridge to give out due to years of neglect and doing a quest to build a new one, thus having a tangible effect on the communities and environment as a whole. Or to be able to destroy a building as a whole to kill everything inside. Plus it would make you really think about setting explosives for anything. Which, to be fair, have likely dwindled greatly in supply anyway 🤔

Posted Feb 19, 2025, 12:24 PM UTC

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