Should You Pull? Megumi SS3 and Kura SS2 (March 7, 2025)
It's time for Chapter 4.2 and Megumi SS3 and Kura SS2. Megumi is my favorite character, so I am very excited about this banner!
As a reminder, due to our acceleration and out-of-order banners, I made a recent post Pulling Paths: A guide to planning your pulls. I also made a video about it! You need to pick a team and stick with it. If you are F2P, you likely need to aim towards a null weakness pierce or Thunder team.
#Should You Pull Megumi SS3 / Kura SS2?
##YES I LOVE MEGUMI SO YOU SHOULD TOTALLY PULL HER!!!!
Ok really:
Spender: Yes, if you're committed to Fire
Low-spender: Maybe, if you're committed to Fire
F2P: Probably not
This banner is only for people who have absolutely, 100% committed to building a Fire team and going down the Fire pull path. The prize here is Megumi SS3.
Megumi SS3 is a future-proof staple to the Fire team. She provides Large Fire Field and Fire Defense down, and she has access to the debuffing skills from her other Memorias. If you play Fire, already own Tsukasa SS1, and are trying to be thrifty, I think you can be okay skipping this banner. But Megumi SS3 is really very, very good for Fire.
Kura SS2 is not worth pursuing. She is an AOE Dark Blaster who is only effective against Dark-weak and Slash-weak enemies. Owning any Kura is good if you are pursuing a Weakness Pierce team like Irene, as Kura later has access to her Master Skill Rice Field, which provides a 40% Skill Attack Up field. But you should not pull this banner for that purpose. Later, we will get easier access to SS1's, and you can pick up Kura SS1 then, or hope for an off-rate.
Megumi SS3 is a pretty simple Fire Memoria, but there’s a lot to talk about. Her EX Skill provides 2-turn ST Fire Defense down, 8-turn Large Fire Field (65% compared to the usual 50%), and then does a 5-hit attack that packs quite a punch. She will be your go-to debuffer for the Fire team. In the current meta global Fire team, she replaces both Tsukasa SS1 (Fire Field) and Isuzu S/SS1 (Fire Def Down), opening up a valuable slot on the team. She is a permanent mainstay to the Fire team for the foreseeable future; however, LB3 Iroha SS2 with access to SS1 can be considered a better sidegrade.
The Fire Def down being 2 turns provides a lot of leeway and comfort in your effort to stack them twice. Megumi SS3 also has access to ST Def Down (8 SP) from her S Memoria and AOE Fragile (9 SP) from her SS2. However, with her SS3's EX skill costing 15 SP, it is unreasonable to rely on Megumi SS3 to provide every debuff she can.
As it is, using Megumi SS3 to provide two Fire Def downs requires LB1 and Skill Orb if only using OD1 (and without prior OD). This looks like:
- First turn: Use Megu EX (20->5 SP);
- Next turn: Use Skill Orb (8->10 SP); Pop Overdrive during turn (+5 SP)
- Next turn (Overdrive): Use Megu EX (15->0 SP).
So this is something you need to keep in mind for fast OD1 kills.
Her common skill is a Large Self-Skill Attack up, which has little practical application.
The damage from her EX skill is actually quite significant, since the Fire Def down and Large Fire Field are applied before the attack. She can easily break DP with a Yotsuha’s EX buff. Sub-optimally, you can also just use her as your main Fire damage dealer (I personally plan to do this until Yuri SS1 as I just love Megumi so much). Though at full optimization, it can be tricky to set her up with full buffs, seeing as you want to do an EX skill to get the first application of Fire Def down, then mega buff her to do the coup-de-grace.
Megumi SS3 is also important if you are trying to proc Ruka SS1’s EX Tower Upgraded skill, which increases the HP% Eff of the damage from 30% to 50% with 3+ 31A members in the party. The natural third 31A member here will be Tama SS5 when she comes out.
In the future, Megumi SS5 (Thunder) comes with a common passive skill that increases Elemental Field potency by 15% and makes the Field permanent. Attaching this passive to Megumi SS3 bumps her Fire Field's potency to a whopping 80%. Something to keep in mind for future pulls if you're also rolling for Thunder units.
EX Skill: 2-turn Fire Def down, 8-turn Large Fire Field, 5-hit ST Fire attack (high potency)
Common Skill: Large Self-Skill Attack up
Relevant A/S/SS Skill: Def Down from S, AOE Fragile from SS2
LB0: Party Fire Attack up 10%
LB3: 10% AOE Def Down
Pros: She carries a ton of role compression in one skill while having access to other debuffs, making her extremely powerful and versatile for a Fire team.
Cons: It can be very costly (SP) to use her skills optimally if using her for multiple debuffs.
Conclusion: Megumi SS3 is a top-tier mainstay addition to any Fire team. A player with Megumi SS3, Yotsuha SS1, and Ruka SS1 will find themselves with a very powerful Fire team capable of brute forcing many fights.
#Kura SS2:
Kura SS2 is just another Blaster. Her EX deals AOE Dark Devastation damage, with the potency and Devastation rate increased when dealing weakness damage (Dark or Slash). Her common skill gives her Dark Attack up. There really isn't much else to say. She is mostly a copy of her SS1, who has a Light ST Blaster EX with a common skill that increases Light attack.
Kura (SS1 or SS2) is mostly important later on, as she gains access to an unlockable Master Skill "Rice Field". Rice Field is deployed at the start of battle if Kura is in the frontline, and it provides a permanent 40% Skill Attack up Field much like any other Elemental Field. This Field applies to any damage type. While this is suboptimal compared to Elemental Fields (50%, 65%, 80%), it is the only Field that works for Null Weakness Pierce teams. The Field also provides a small heal every turn.
I want to again stress that you should not pull on this banner just to get Kura for her later Master Skill. Just hope you get Kura as an off-rate, and if you don't, one day we will get QOL that makes getting SS1's much easier.
EX Skill: 6-hit AOE Dark damage that deals increased potency and Devastation Rate against Dark-weak or Slash-weak enemies
Common Skill: 4-hit Dark ST attack, self-Dark attack up
A/S/SS Skill: None too relevant
LB3: Self Dark attack up 25%
Pros: She is a decent Dark AOE blaster. She will later have access to the Master Skill Rice Field.
Cons: She currently isn't an optimal slot in any team.
Conclusion: Kura SS2 is just another Blaster, but she (or her SS1) gains importance later on with access to Rice Field.
#Looking ahead:
I created a guide to help you plan your pulls. If you are F2P or a low-spender, you really need to focus on one team. The cheapest, safest route is a Null Weakness Pierce team.
If you're a spender, here's some units to look out for until Tama SS5 (JP Release Order):
General:
- Aina SS1 (Great debuffer and OD generator)
- Myaa SS2 (Great debuffer - has both def down and fragile on EX)
- Isuzu SS2 (Great debuffer - has DP def down, not mandatory)
Fire:
- Yuri SS1 (Great ST Fire attacker) - limited, debut unknown
Thunder:
- Yunyun SS2 (Thunder buffer)
- Sharo SS2 (Thunder weakness overwrite)
- Maria SS2 (Good Thunder AOE damage dealer) - on Sharo SS2's banner
Ice:
- Tenne SS2 (Ice debuffer, but not future-proof)
- Mari SS3 (Good ST Ice attacker, not needed if you have Adel SS2)
- Akari SS2 (whale unit - OD generator)
- Misato SS2 (Good AOE Ice attacker and OD looper) - on Akari SS2's banner
Light:
- Kanade SS1 (Great ST Light attacker) - limited, debut unknown
- Monaka SS2 (Great AOE Light damage dealer and nice compliment to SS1 with her easier methods to build tokens)
Dark:
- Adel SS3 (Great ST Dark damage dealer) - on Yunyun SS2's banner
- Megumi SS4 (Eternal Dark debuffer) - on Tama SS5's banner
Null:
- Inori SS2 (eventually will get a buff making her damage AOE Weakness Pierce, but probably won't debut with it. Once she has the buff, she is top tier)
#Who's next?
It's very likely that the next banner will be Sharo SS1/Vritika SS1 alongside Sharo's event. I am going to predict that Aina SS1/Hisame SS2 will run alongside it. After that we can expect Tenne SS2/Risa SS2 in April alongside Risa's event. Angel Beats will come mid-2025, though we don't know in what form.
Archive
- Should You Pull? Yotsuha SS1, Muua SS1, Seira SS2 (January 3, 2025)
- Should You Pull? Ruka SS3, Yuki SS3 (Suits) (January 17, 2025)
- Should You Pull? Adel SS2, Mari SS2 (January 24, 2025)
- Should You Pull? Aoi SS2, Byakko SS2 | Chie SS2, Fubuki SS1 (February 7, 2025)
- Should You Pull? Yuina SS3 and Tama SS4 (Swimsuits) (February 21, 2025)
- Should You Pull? Tsukasa SS3 and Karen SS3 (Suits) (February 28, 2025)
Special thanks to Seraph Database and Tojo Files for their excellent work in compiling information.
Posted Mar 4, 2025, 2:48 PM UTC