Why using legendaries in Pokémon battles feels wrong for many (But also justified in competitive play)
The use of Legendary Pokémon in battles has always been a controversial topic. Some players embrace them for their power, while others feel they shouldn’t be used so casually. I wanted to expand on this discussion, particularly on the lore implications and how they fit into competitive play.
In lore, Legendaries aren’t just stronger Pokémon. Most Legendaries aren’t just rare Pokémon with high stats. They are one-of-a-kind beings that play crucial roles in maintaining the balance of the Pokémon world. Unlike regular Pokémon, which exist in large numbers and can be captured and trained, many Legendaries have their own duties and responsibilities for keeping the world in check.
For example:
- Rayquaza protects the Earth from extraterrestrial threats like Deoxys. If a Trainer caught Rayquaza and kept it in a Poké Ball or in a PC, who would stop the asteroid hitting the earth?
- Zygarde exists to maintain the balance of the ecosystem. Taking it away from its role could cause environmental collapse.
- Kyogre & Groudon literally shape the oceans and landmasses. Treating them like simple battle tools feels ridiculous. Especially their size.
Because of this, it doesn’t make sense for just any trainer to own and battle with these Pokémon. Some Legendaries/Mythicals like Victini, Zeraora, or Koraidon/Miraidon (when bonded), feel more natural in a team, but world-defining forces like Dialga or Eternatus for personal use of competing? It breaks immersion.
Some Legendaries can Reproduce, others are truly unique. One argument people make in favor of using Legendaries is that not all of them are one-of-a-kind. Some species can reproduce or exist in multiple numbers, meaning it’s more reasonable for trainers to have them.
For example:
- Latios and Latias are confirmed to have multiple individuals of their species.
- The Legendary Birds (Articuno, Zapdos, Moltres) have multiple variations across different regions and are surely able to reproduce.
- Heatran has been found in different volcanoes, meaning it’s not the only one in existence.
On the other hand, some Legendaries are truly one-of-a-kind and should logically never be caught by a trainer. Pokémon like Giratina, Kyurem, or Ho-Oh exist as singular beings in the lore, so using them in a casual battle makes no sense from a worldbuilding perspective. Kyurem was captured by a Team Plasma. Something near to a military or governing entity so it's possible for them but as a single trainer? Low chance.
Some might argue that Pokémon like Koraidon and Miraidon prove Legendaries can be tamed, but that’s purely a product of the story. In reality, if you were just another student in the academy in Paldea, you wouldn’t be riding a Legendary dragon, you’d be training with regular Pokémon like everyone else. The only reason those Legendaries stay with you is because the narrative demands it.
Of course, competitive play = stats over bonds. Pokémon is still a game, and competitive formats exist for a reason. In VGC, winning is the goal, and this is where the philosophy of training Pokémon for battle shifts dramatically.
A few things stand out about Legendaries in VGC:
- They are tools, not partners – Competitive players pick Pokémon based on viability, not personal attachment. Whether it’s a Legendary or a regular Pokémon, the choice is based on stats, typing, and synergy, not a bond.
- Exclusive power – Many Legendaries have unique moves (like Astral Barrage for Calyrex-Shadow) or incredible abilities that make them far superior to regular Pokémon.
- Meta dominance – If a Legendary is allowed in the format and is the strongest option, almost everyone will use it. This creates a meta where the same handful of Pokémon dominate every team.
This is where VGC contradicts the core Pokémon philosophy. Pokémon battles are supposed to be about bonds between trainers and Pokémon as shown across multiple media, but in high-level play, Pokémon are treated purely as assets to be optimized. As tools. The idea of training your partner Pokémon and growing together disappears when everyone is just picking the most optimal creatures.
A contrast in both the anime and the main Pokémon world, only a handful of trainers ever own a Legendary. The vast majority of trainers compete using Pokémon they’ve caught, bred, or were gifted. Not Legendaries that warp reality.
Champions, villains, and special trainers may command Legendaries, but in most cases, your average competitor isn’t walking into a tournament with a Kyogre, not just that one competitor, but most competitors, because that's what the meta said so (The idea of multiple Kyogre in the arena is funny then floods it). This is why the VGC format feels off to many players. It goes against how Pokémon battles are depicted in the broader franchise.
I’m not saying Legendaries shouldn’t be used in battles at all. Some Mythicals and Legendaries can bond with trainers, and in a gameplay sense, they add diversity to the competitive meta. But when you consider their lore and significance, it makes sense why many fans feel that casually using them in battle doesn’t fit the spirit of Pokémon.
Posted Mar 8, 2025, 12:45 PM UTC