r/Houdini•
banvez

Help figuring out how to optimize this.

Hi there!

I just need anyone who can shed a light on this.

I have a relatively simple setup a bunch of flowers, that need to be attracted to a geo in the center.

https://preview.redd.it/s42n7tj3cboe1.png?width=1267&format=png&auto=webp&s=81f632751580d6c5ea0e648dc650ce64fd8113ac

I have built this with a pop attract. and vellum cloth

https://preview.redd.it/6y4pqo46cboe1.png?width=752&format=png&auto=webp&s=7a2e20d83d97393238c02fcebbd4b1f8292808f0

I'm getting this explosion since each flower has many parts

https://reddit.com/link/1j9t4mz/video/zb1736kncboe1/player

however, my machine is blowing up since there is way too much poligons and every flower explodes since there there are many parts on each flower.

My question is, how can I approach this setup? I've tried packing the flowers on the copy to points node and individually and didnt work.

Any light on this? thanks!

Posted Mar 12, 2025, 7:52 PM UTC

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