figure guiding light messages

Link to 2nd post here: https://www.reddit.com/r/doors_roblox/s/t5XI5Axsle

Figure is first death ever: "hello, you died. Don't worry, this isn't permanent. You did great for your first time actually, most don't get this far, especially not at first. You died to the figure, it can't see, but it has very good hearing. Try not to make a lot of noise. Good luck, I'll be helping.

Figure first death normally: hello again. You made it quite far this time. You died to the figure, it can't see, but has very good hearing. Try not to make a lot of noise. Good luck, as always, I'll be helping.

Figure second death normally: hello again. You died to the figure, again. It's blindness makes it susceptible to traps, even more so if the trap is noisy. Be careful though, it angers quickly. Good luck, as always, I'll be helping.

Figure third death and beyond normally: hello again. It seems this ones difficult for you. While it's resistant to all known types of physical damage, it still feels pain. It's also quite young, so it doesn't know it's effectively unkillable yet. If you need to hurt it to save yourself, do it. I also recommend not using the same hiding spot multiple times. It may be blind, but it know where it is in the library. It will destroy any hiding spot it gets lured to too many times, regardless of if someone's there or not. Good luck, as always, I'll be helping.

Dying to wall figure: hello again. You died to the figure, although this isn't it's natural area. It's never been escaped before, it makes sense why it followed you. Stay away from walls that look weak, its definitely a trap. Good luck, as always, I'll be helping.

Dying to figure seek chase: hello again. You died to the figure. It's not working with seek, it's just angry that you've evaded it so long. It's probably orchestrated by seek though. It's too much of a coincidence for it not to be. Good luck, as always, I'll be helping.

Will write electrical room later. If you have any suggestions, I'd be happy to hear them

Posted Mar 12, 2025, 7:56 PM UTC

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