Custom Card Concepts: Darkness’ Field Spell + Traps
Darkness might have the weirdest set of cards for a final boss duel in the series. His whole gimmick is his field spell sets 5 traps, then he has to activate 2 specific traps which then reveals all the traps between them and then he chooses one of them to activate. Then at the end of the turn, they are all reset and randomly shuffled and he can’t know which one is which without the use of specific monsters.
It’s a weird set of cards and I kind of get why Konami hasn’t made them yet but I thought it might be interesting to try to somewhat imagine them in the real game. Took out the “can’t see your cards” thing and added some additional effects that would make them somewhat useful outside of the initial effect. Tell me what you all think.
Darkness
Field Spell
Unaffected by card effects while you control a set Spell/Trap.
When this card is activated: Banish all other Spell/Trap cards on the field face-down, then randomly Set 1 “Zero”, “Infinity”, “Darkness 1”, “Darkness 2” and “Darkness 3” from your hand, Deck, GY or banishment to your field.
During the End Phase, both players must set all face-up Spell/Trap cards in their Spell/Trap card zone, then shuffle them on the field.
Zero
Trap Continuous
If this card is activated and you do not control a face-up “Infinity”: Target 1 Set Spell/Trap card on the field; reveal that target, force its activation if it is a Continuous Spell/Trap. (If it is not a Continuous Spell/Trap, banish it face-down.)
If this card was activated by “Infinity”, reveal all Spell/Traps on both players fields in the columns between this card and the “Infinity” that activated this card, then force the activations of all Continuous Spells/Traps revealed by this effect. (If a revealed card is not a Continuous Spell/Trap, banish it).
Infinity
Trap Continuous
If this card is activated and you do not control a face-up “Zero”: Target 1 Set Spell/Trap card on the field; reveal that target, force its activation if it is a Continuous Spell/Trap. (If it is not a Continuous Spell/Trap, banish it face-down.)
If this card was activated by “Zero”, reveal all Spell/Traps on both players fields in the columns between this card and the “Zero” that activated this card, then force the activations of all Continuous Spells/Traps revealed by this effect. (If a revealed card is not a Continuous Spell/Trap, banish it).
Darkness 1
Trap Continuous
“Darkness” cards you control cannot be destroyed by your opponents card effects.
If this card is activated by the effect of “Zero” or “Infinity”: Destroy cards your opponent controls up to the number of “Darkness” Continuous Traps you currently control.
Darkness 2
Trap Continuous
“Darkness” cards you control cannot be targeted by your opponents card effects.
If this card is activated by the effect of “Zero” or “Infinity”: “Darkness” monsters you control gain 1000 ATK x the number of “Darkness” Continuous Traps you currently control for the rest of this turn.
Darkness 3
Trap Continuous
While you control ”Darkness”, all damage you take from your opponents cards and effects becomes 0.
If this card is activated by the effect of “Zero” or “Infinity”: Inflict damage to your opponent equal to the number of “Darkness” Continuous Traps you control x 1000.
Posted Mar 12, 2025, 8:04 PM UTC