How often do you create long ranged encounters?
A big reason why Gunslinger was/is dunked on is because ranged combat by itself isn't really that good. You don't get Strength bonus and you only rely on damage dice, even propulsive might just get you +2 if you use a bow and be MAD with Strength and Dex. So it feel kinda underwhelming when your regular shots only do like 4 damage in a turn while the Fighter is rocking just higher flat damage from strength alone......
...... This is not at all the experience I have been getting as a GM.
A lot of my combats have been in very long ranges with hilly terrains and specific movement paths that require taking the longer routes, in this environment, characters with longer ranged weapons were just taking down half the enemy's health before they even got to the frontline, if not outright kill them, I had several encounters be just decided by the player's incredibly good luck in the very first roll more than 90ft away (Jezail), and in one game a different GM is running, the Investigator with Sukgung killed at least two enemies before they even knew were in combat (big city).
One of the big points that makes me think guns and crossbows are at least "okay" as is is that they have a much longer range, a longbow is 100ft range while the Arquebus is 150ft and Sukgung is 200ft. But a lot of time when I bring it up someone just says "yeah but you rarely get to use it", and I'm like *queue Spongbob meme showing the encounters where it did get used against my mobs, finishing with the one encounter where I had a very slow non-ranged character taking 3 turns to just get to the fight going down the hill (this one was me)*
So basically..... how often do you guys give your players encounters where it is undeniably clear that ranged combat is just the undisputed winner?
Posted Mar 16, 2025, 1:13 AM UTC